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Giantlands, reviewed by David Flor on Twitter.
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<blockquote data-quote="Jer" data-source="post: 8503329" data-attributes="member: 19857"><p>Wow - that sounds so much worse than it should be.</p><p></p><p>Not even the worst bit but one that jumped out immediately - I thought people figured out that randomly rolling attributes on a span of 0-100 with uniform probability was a bad idea decades ago. Even some of the first percentile driven games (like say Star Frontiers) understood you shouldn't do that. To see it in a modern game not written by a 12 year old figuring things out on first principles is shocking. To see it on a game with Jim Ward's name on it and being sold for $130 a pop is utterly baffling.</p></blockquote><p></p>
[QUOTE="Jer, post: 8503329, member: 19857"] Wow - that sounds so much worse than it should be. Not even the worst bit but one that jumped out immediately - I thought people figured out that randomly rolling attributes on a span of 0-100 with uniform probability was a bad idea decades ago. Even some of the first percentile driven games (like say Star Frontiers) understood you shouldn't do that. To see it in a modern game not written by a 12 year old figuring things out on first principles is shocking. To see it on a game with Jim Ward's name on it and being sold for $130 a pop is utterly baffling. [/QUOTE]
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