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Giantlands, reviewed by David Flor on Twitter.
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<blockquote data-quote="Jer" data-source="post: 8503410" data-attributes="member: 19857"><p>I believe given the history of this whole project that was probably the point. It's supposed to be "old school" but it appears that unlike a lot of other "old school" projects - which use the lessons of last 4 decades of RPG design to try to create systems that give you the feel of an old school game while also giving you a solid gameplay experience - they seem to have decided to ignore the last 40 years of design lessons and just put together a game that could have been released in 1979.</p><p></p><p></p><p>I don't think there's anything wrong with a 1-100 scale per se - though I think the granularity of 1% differences in ability don't usually change the gameplay, so most percentile systems can be replaced with a d20 rollunder approach- 5% granularity is usually sufficient.</p><p></p><p>But if you're going to have a 1-100 span with random assignment of attributes then what you're doing here is the right way to go - respect the bell curve!</p></blockquote><p></p>
[QUOTE="Jer, post: 8503410, member: 19857"] I believe given the history of this whole project that was probably the point. It's supposed to be "old school" but it appears that unlike a lot of other "old school" projects - which use the lessons of last 4 decades of RPG design to try to create systems that give you the feel of an old school game while also giving you a solid gameplay experience - they seem to have decided to ignore the last 40 years of design lessons and just put together a game that could have been released in 1979. I don't think there's anything wrong with a 1-100 scale per se - though I think the granularity of 1% differences in ability don't usually change the gameplay, so most percentile systems can be replaced with a d20 rollunder approach- 5% granularity is usually sufficient. But if you're going to have a 1-100 span with random assignment of attributes then what you're doing here is the right way to go - respect the bell curve! [/QUOTE]
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Giantlands, reviewed by David Flor on Twitter.
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