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Giants: How big should they be in an a Fantasy RPG?
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<blockquote data-quote="hastur_nz" data-source="post: 2841093" data-attributes="member: 40592"><p>I like the sizes as they are; the problem I have is the excessive HD. Compared to an Ogre, a Hill Giant is just too tough when it's not really that much bigger. </p><p></p><p>In my game, I strip 4 HD off each Giant, which takes them back to the way they were in 1st edition (old-timers may remember how they added about 4 HD to each giant in 2nd edition because they were not tough enough compared to 2nd edition adventurers especially fighters - in my opinion, 3rd edition fixed this problem by giving monsters feats etc, hence my re-tooling of them). Not a big change, but bridges the gap between Ogre and Hill Giant, and lets you run a few more at a time against your players. I then reduce their CR by 1. I ran an extensive "play test" of this by running my own conversion of G1-3 (cut-down a bit, but not a lot, to allow us to finish it in our life-times). I just added a few class levels to the important giants. It worked out pretty well, and lots of giants got slaughtered (and a number of PC's died, some multiple times).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 2841093, member: 40592"] I like the sizes as they are; the problem I have is the excessive HD. Compared to an Ogre, a Hill Giant is just too tough when it's not really that much bigger. In my game, I strip 4 HD off each Giant, which takes them back to the way they were in 1st edition (old-timers may remember how they added about 4 HD to each giant in 2nd edition because they were not tough enough compared to 2nd edition adventurers especially fighters - in my opinion, 3rd edition fixed this problem by giving monsters feats etc, hence my re-tooling of them). Not a big change, but bridges the gap between Ogre and Hill Giant, and lets you run a few more at a time against your players. I then reduce their CR by 1. I ran an extensive "play test" of this by running my own conversion of G1-3 (cut-down a bit, but not a lot, to allow us to finish it in our life-times). I just added a few class levels to the important giants. It worked out pretty well, and lots of giants got slaughtered (and a number of PC's died, some multiple times). [/QUOTE]
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Giants: How big should they be in an a Fantasy RPG?
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