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Gibbering Mouther in Lords of Madness: Why??
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<blockquote data-quote="frankthedm" data-source="post: 2168533" data-attributes="member: 1164"><p>The Old SRD entry meant low AC opponents lost a LOT of blood</p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="font-size: 9px">GIBBERING MOUTHER</span></em></span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>Medium Aberration</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Hit Dice:</strong></em></span><span style="font-family: 'Times New Roman'"><em>4d8+24 (42 hp)</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Initiative:</strong></em></span><span style="font-family: 'Times New Roman'"><em>+1</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Speed:</strong></em></span><span style="font-family: 'Times New Roman'"><em>10 ft. (2 squares), swim 20 ft.</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Armor Class:</strong></em></span><span style="font-family: 'Times New Roman'"><em>19 (+1 Dex, +8 natural), touch 11, flat-footed 18</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Base Attack/Grapple:</strong></em></span><span style="font-family: 'Times New Roman'"><em>+3/+3</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Attack:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness)</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Full Attack:</strong></em></span><span style="font-family: 'Times New Roman'"><em>6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness)</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Space/Reach:</strong></em></span><span style="font-family: 'Times New Roman'"><em>5 ft./5 ft.</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Special Attacks:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation</em></span></span></p><p> <span style="font-size: 9px">S<span style="font-family: 'Times New Roman'"><em><strong>pecial Qualities:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Saves:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Fort +7, Ref +4, Will +5</em></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Abilities:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Str 10, Dex 13, Con 22, Int 4, Wis 13, Cha 13</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Skills:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Listen +4, Spot +9, Swim +8</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Feats:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Lightning Reflexes, Weapon Finesse</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Environment:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Underground</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Organization:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Solitary</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Challenge Rating:</strong></em></span><span style="font-family: 'Times New Roman'"><em>5</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Treasure:</strong></em></span><span style="font-family: 'Times New Roman'"><em>None</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Alignment:</strong></em></span><span style="font-family: 'Times New Roman'"><em>Usually neutral</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Advancement:</strong></em></span><span style="font-family: 'Times New Roman'"><em>5–12 HD (Large)</em></span></span></p><p> <span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Level Adjustment:</strong></em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>A gibbering mouther is a horrible creature seemingly drawn from a lunatic’s nightmares. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>A gibbering mouther is about 3 feet across and 3 to 4 feet high. It weighs about 200 pounds.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>Gibbering mouthers can speak Common, but seldom say anything other than gibberish.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><em>COMBAT</em></span></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Gibbering (Su):</strong> As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. The save DC is Charisma-based.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Spittle (Ex):</strong> As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Improved Grab (Ex):</strong> To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. </em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Blood Drain (Ex):</strong> <span style="color: Red">On a successful grapple check after grabbing, that mouth attaches to the opponent. It automatically deals bite damage and drains blood, dealing 1 point of Constitution damage each round.</span> A mouth can be ripped off (dealing 1 point of damage) with a DC 12 Strength check or severed by a successful sunder attempt (the mouth has 2 hit points). </em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><span style="color: Red">A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. A creature whose Constitution is reduced to 0 is killed</span>.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Engulf (Ex): </strong>A gibbering mouther can try to engulf a Medium or smaller opponent grabbed by three or more mouths. </em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>The opponent must succeed on a DC 14 Reflex save or fall and be engulfed. <span style="color: Red">In the next round, the mouther makes twelve bite attacks instead of six (each with a +4 attack bonus). An engulfed creature cannot attack the mouther from within.</span> The previously attached mouths are now free to attack others. The save DC is Strength-based and includes a +2 racial bonus. </em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Ground Manipulation (Su):</strong> At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned).</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Amorphous (Ex):</strong> A gibbering mouther is not subject to critical hits. It cannot be flanked.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em><strong>Skills: </strong>Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks.</em></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"><em>A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</em></span></span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2168533, member: 1164"] The Old SRD entry meant low AC opponents lost a LOT of blood [font=Times New Roman][i][size=1]GIBBERING MOUTHER[/size][/i][size=1][/size][/font][size=1] [font=Times New Roman][i]Medium Aberration[/i][/font] [font=Times New Roman][i][b]Hit Dice:[/b][/i][/font][font=Times New Roman][i]4d8+24 (42 hp)[/i][/font] [font=Times New Roman][i][b]Initiative:[/b][/i][/font][font=Times New Roman][i]+1[/i][/font] [font=Times New Roman][i][b]Speed:[/b][/i][/font][font=Times New Roman][i]10 ft. (2 squares), swim 20 ft.[/i][/font] [font=Times New Roman][i][b]Armor Class:[/b][/i][/font][font=Times New Roman][i]19 (+1 Dex, +8 natural), touch 11, flat-footed 18[/i][/font] [font=Times New Roman][i][b]Base Attack/Grapple:[/b][/i][/font][font=Times New Roman][i]+3/+3[/i][/font] [font=Times New Roman][i][b]Attack:[/b][/i][/font][font=Times New Roman][i]Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness)[/i][/font] [font=Times New Roman][i][b]Full Attack:[/b][/i][/font][font=Times New Roman][i]6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness)[/i][/font] [font=Times New Roman][i][b]Space/Reach:[/b][/i][/font][font=Times New Roman][i]5 ft./5 ft.[/i][/font] [font=Times New Roman][i][b]Special Attacks:[/b][/i][/font][font=Times New Roman][i]Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation[/i][/font] S[font=Times New Roman][i][b]pecial Qualities:[/b][/i][/font][font=Times New Roman][i]Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.[/i][/font] [font=Times New Roman][i][b]Saves:[/b][/i][/font][font=Times New Roman][i]Fort +7, Ref +4, Will +5[/i][/font] [font=Times New Roman][i][b]Abilities:[/b][/i][/font][font=Times New Roman][i]Str 10, Dex 13, Con 22, Int 4, Wis 13, Cha 13[/i][/font] [font=Times New Roman][i][b]Skills:[/b][/i][/font][font=Times New Roman][i]Listen +4, Spot +9, Swim +8[/i][/font] [font=Times New Roman][i][b]Feats:[/b][/i][/font][font=Times New Roman][i]Lightning Reflexes, Weapon Finesse[/i][/font] [font=Times New Roman][i][b]Environment:[/b][/i][/font][font=Times New Roman][i]Underground[/i][/font] [font=Times New Roman][i][b]Organization:[/b][/i][/font][font=Times New Roman][i]Solitary[/i][/font] [font=Times New Roman][i][b]Challenge Rating:[/b][/i][/font][font=Times New Roman][i]5[/i][/font] [font=Times New Roman][i][b]Treasure:[/b][/i][/font][font=Times New Roman][i]None[/i][/font] [font=Times New Roman][i][b]Alignment:[/b][/i][/font][font=Times New Roman][i]Usually neutral[/i][/font] [font=Times New Roman][i][b]Advancement:[/b][/i][/font][font=Times New Roman][i]5–12 HD (Large)[/i][/font] [font=Times New Roman][i][b]Level Adjustment:[/b][/i][/font] [font=Times New Roman][i]A gibbering mouther is a horrible creature seemingly drawn from a lunatic’s nightmares. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures.[/i][/font] [font=Times New Roman][i]A gibbering mouther is about 3 feet across and 3 to 4 feet high. It weighs about 200 pounds.[/i][/font] [font=Times New Roman][i]Gibbering mouthers can speak Common, but seldom say anything other than gibberish.[/i][/font] [font=Times New Roman][size=3][i]COMBAT[/i][/size][/font] [font=Times New Roman][i]A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.[/i][/font] [font=Times New Roman][i][b]Gibbering (Su):[/b] As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. The save DC is Charisma-based.[/i][/font] [font=Times New Roman][i][b]Spittle (Ex):[/b] As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.[/i][/font] [font=Times New Roman][i][b]Improved Grab (Ex):[/b] To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [/i][/font] [font=Times New Roman][i][b]Blood Drain (Ex):[/b] [COLOR=Red]On a successful grapple check after grabbing, that mouth attaches to the opponent. It automatically deals bite damage and drains blood, dealing 1 point of Constitution damage each round.[/COLOR] A mouth can be ripped off (dealing 1 point of damage) with a DC 12 Strength check or severed by a successful sunder attempt (the mouth has 2 hit points). [/i][/font] [font=Times New Roman][i][COLOR=Red]A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. A creature whose Constitution is reduced to 0 is killed[/COLOR].[/i][/font] [font=Times New Roman][i][b]Engulf (Ex): [/b]A gibbering mouther can try to engulf a Medium or smaller opponent grabbed by three or more mouths. [/i][/font] [font=Times New Roman][i]The opponent must succeed on a DC 14 Reflex save or fall and be engulfed. [COLOR=Red]In the next round, the mouther makes twelve bite attacks instead of six (each with a +4 attack bonus). An engulfed creature cannot attack the mouther from within.[/COLOR] The previously attached mouths are now free to attack others. The save DC is Strength-based and includes a +2 racial bonus. [/i][/font] [font=Times New Roman][i][b]Ground Manipulation (Su):[/b] At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned).[/i][/font] [font=Times New Roman][i][b]Amorphous (Ex):[/b] A gibbering mouther is not subject to critical hits. It cannot be flanked.[/i][/font] [font=Times New Roman][i][b]Skills: [/b]Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks.[/i][/font] [font=Times New Roman][i]A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/i][/font][/size][font=Times New Roman][i][/i][/font] [/QUOTE]
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Gibbering Mouther in Lords of Madness: Why??
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