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Gibley - Halfing Paladin with Odif, Celestial Riding Dog
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<blockquote data-quote="Artoomis" data-source="post: 53437" data-attributes="member: 111"><p><strong>Gibley's Stat Block</strong></p><p></p><p>Here he is, built with standard money and 32 points. In addition to starting equipment, he's managed to get a magic item made for Odif (Saddle Blanket of Resistance) plus get a favorable ruling from my DM that Odif's extra hit dice from being a paladin's mount grant him skill points and feats as a magical beast. This was based on the poor PHB language and Gibley's background dtory of how Odif came to Gibley.</p><p></p><p>Gibley</p><p></p><p>Male Lightfoot Halfling Pal 11</p><p>HD 11D10+11</p><p>HP 94</p><p>Init +0</p><p>Speed 20 Ft</p><p>AC 20 (+1 size, +0 dex, +5 Armor, +3 Shield, +1 Ring of Protection)</p><p>Attack +2 Light Lance +17/+12/+7, 1d6+5; or Short Sword +15/+10/+5, d6+3 </p><p>SV Fort +16, Ref +11, Will +14</p><p>Al :LG</p><p>Str 16, Dex 10, Con 12, Int 12, Wis 16, Cha 20; </p><p></p><p>Languages Spoken : Common, Celestial, Chondathan, Halfling</p><p></p><p>(I only listed the skills for which he took some ranks)</p><p></p><p>Skills: Diplomacy 14, Heal +16, Knowledge(Religion) +7, Ride +14, Speak language (Celestial) (NA). </p><p></p><p>(I only listed feats he's taken, not those granted by class)</p><p></p><p>Feats: Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge</p><p></p><p>Special Abilities : Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Remove Disease (3/week), Smite Evil, Turn Undead (at 9th level), Special Mount</p><p></p><p>Magic Items : Amulet of Health +2,Buckler +2, Claok of Charisma +2, Gauntlets of Ogre Power, Light Lance +2, Pearl of Wisdom +2, Rhino Hide +2, Ring of Protection +1, Vest of Resistance +2. </p><p></p><p></p><p>Notes on tactics and damage:</p><p></p><p>His normal tactic is to charge using ride-by attack. This give a multiplier of 4 (6 for critical) for normal damage of 4d6 + 28 once per round (+2 damage for charging) for an average of 42. With a boost of only +2 damage( possible with power attack or spells) his average is 50 points - a massive damage caused Fort save or die.</p><p></p><p>When appropriate, his mount activates his celestial armor and they fly for 50 minutes once per day. Very effective both for 3-D combat and improved speed.</p><p></p><p>Weaknesses:</p><p></p><p>Low AC for his level, mounts saving throws are lower than his own. Relatively low strength makes him vunerable to improved grapple attempts. He tries to keep out of reach using his ride-by attacks - with limited success.</p><p></p><p>I'll post the dog as the next post.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 53437, member: 111"] [b]Gibley's Stat Block[/b] Here he is, built with standard money and 32 points. In addition to starting equipment, he's managed to get a magic item made for Odif (Saddle Blanket of Resistance) plus get a favorable ruling from my DM that Odif's extra hit dice from being a paladin's mount grant him skill points and feats as a magical beast. This was based on the poor PHB language and Gibley's background dtory of how Odif came to Gibley. Gibley Male Lightfoot Halfling Pal 11 HD 11D10+11 HP 94 Init +0 Speed 20 Ft AC 20 (+1 size, +0 dex, +5 Armor, +3 Shield, +1 Ring of Protection) Attack +2 Light Lance +17/+12/+7, 1d6+5; or Short Sword +15/+10/+5, d6+3 SV Fort +16, Ref +11, Will +14 Al :LG Str 16, Dex 10, Con 12, Int 12, Wis 16, Cha 20; Languages Spoken : Common, Celestial, Chondathan, Halfling (I only listed the skills for which he took some ranks) Skills: Diplomacy 14, Heal +16, Knowledge(Religion) +7, Ride +14, Speak language (Celestial) (NA). (I only listed feats he's taken, not those granted by class) Feats: Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge Special Abilities : Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Remove Disease (3/week), Smite Evil, Turn Undead (at 9th level), Special Mount Magic Items : Amulet of Health +2,Buckler +2, Claok of Charisma +2, Gauntlets of Ogre Power, Light Lance +2, Pearl of Wisdom +2, Rhino Hide +2, Ring of Protection +1, Vest of Resistance +2. Notes on tactics and damage: His normal tactic is to charge using ride-by attack. This give a multiplier of 4 (6 for critical) for normal damage of 4d6 + 28 once per round (+2 damage for charging) for an average of 42. With a boost of only +2 damage( possible with power attack or spells) his average is 50 points - a massive damage caused Fort save or die. When appropriate, his mount activates his celestial armor and they fly for 50 minutes once per day. Very effective both for 3-D combat and improved speed. Weaknesses: Low AC for his level, mounts saving throws are lower than his own. Relatively low strength makes him vunerable to improved grapple attempts. He tries to keep out of reach using his ride-by attacks - with limited success. I'll post the dog as the next post. [/QUOTE]
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