Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gifts for a Low-bie Party - Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bodhiwolff" data-source="post: 4478880" data-attributes="member: 71196"><p>Thanks for the replies, all.</p><p> </p><p>I had indeed noticed that I'd gone weapons-heavy, but I think that I was just attempting to acknowledge that everybody's first "real" magic weapon tends to be memorable, and cool, and stick with them.</p><p> </p><p>I'd like to shake things up, and not be quite so predictable. If nothing else, after an initial odd smattering of weapons, they definitely won't be seeing any more for awhile! ;-)</p><p> </p><p>If there are other non-weapon suggestions, I'm all ears!</p><p> </p><p>As an example -- is there a non-weapon option for the cleric; something with comparable healing-type abilities?</p><p> </p><p>As for the rogue ideas, I really appreciate the suggestions, and welcome any more which come along. I like the idea of the "shifty" ability (they've seen enemies use it to great advantage, so he could use it now) and it strikes me as easier to get flanking position to enable combat advantage than to use stealth (i.e. for stealth, you have to go get concealment, start your movement action to activate your stealth check, make your attack, etc.) It just seems to take too long, and be too dependant on needing surrounding cover, obstacles, and significant terrain. However, he needs to start working it, if he's going to get that advantage going.</p><p> </p><p>Keep that advice coming! I really appreciate it!</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4478880, member: 71196"] Thanks for the replies, all. I had indeed noticed that I'd gone weapons-heavy, but I think that I was just attempting to acknowledge that everybody's first "real" magic weapon tends to be memorable, and cool, and stick with them. I'd like to shake things up, and not be quite so predictable. If nothing else, after an initial odd smattering of weapons, they definitely won't be seeing any more for awhile! ;-) If there are other non-weapon suggestions, I'm all ears! As an example -- is there a non-weapon option for the cleric; something with comparable healing-type abilities? As for the rogue ideas, I really appreciate the suggestions, and welcome any more which come along. I like the idea of the "shifty" ability (they've seen enemies use it to great advantage, so he could use it now) and it strikes me as easier to get flanking position to enable combat advantage than to use stealth (i.e. for stealth, you have to go get concealment, start your movement action to activate your stealth check, make your attack, etc.) It just seems to take too long, and be too dependant on needing surrounding cover, obstacles, and significant terrain. However, he needs to start working it, if he's going to get that advantage going. Keep that advice coming! I really appreciate it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gifts for a Low-bie Party - Advice?
Top