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gimme back my narration
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<blockquote data-quote="cr0m" data-source="post: 4512136" data-attributes="member: 55932"><p>Since someone asked, I've been playing D&D since AD&D. The other players in my group have been playing at least since 3e, some earlier. I've played less than ten sessions of 4e.</p><p></p><p>It's not that I can't ignore the descriptions of the powers. It's that the combination of:</p><p>1. Learning the powers</p><p>2. Connecting the names of the powers to their effects</p><p>3. Re-narrating the description of the powers</p><p></p><p>...is distracting the heck out of me. </p><p></p><p>I've got this power that does damage and gives an ally a bonus to hit, that I can use at-will as a standard action. That's a pretty big chunk of info to remember. And the name of it is "Righteous Brand". The name doesn't do a very good job of describing the effect unless you also reference the description in the book. Then you remember the ghostly symbol empowering your ally.</p><p></p><p>As a new 4e player, now I also have to remember which descriptions to ignore, my preferred way of imagining it ("my blow is so powerful that he's off balance and open to attack from my ally"), and the name of the power in question--which doesn't match the new description.</p><p></p><p>All the biting comments about how I need to be more creative aside, doesn't that seem like a lot of extra overhead?</p><p></p><p>Going a bit further, I suspect that the reason Wotc didn't omit descriptions is because unlike Cleave, Whirlwind Attack and earlier powers, the powers in 4e are much more abstract. These aren't cool variations on the melee attack. These are more like spells in earlier editions.</p><p></p><p>The point about ignoring or changing spell descriptions was arguably common in earlier editions is a good one. I don't know why re-imagining a magic missile as a bolt of fire is easier than re-imagining a warhammer branding a glowing symbol on some dude's face.</p><p></p><p>Question for the "it's easy to re-imagine stuff" crowd: do you narrate your powers differently each time, or re-write them once and use that instead of the standard description? Also, are there any powers that you've struggled to re-imagine?</p><p></p><p>edit</p></blockquote><p></p>
[QUOTE="cr0m, post: 4512136, member: 55932"] Since someone asked, I've been playing D&D since AD&D. The other players in my group have been playing at least since 3e, some earlier. I've played less than ten sessions of 4e. It's not that I can't ignore the descriptions of the powers. It's that the combination of: 1. Learning the powers 2. Connecting the names of the powers to their effects 3. Re-narrating the description of the powers ...is distracting the heck out of me. I've got this power that does damage and gives an ally a bonus to hit, that I can use at-will as a standard action. That's a pretty big chunk of info to remember. And the name of it is "Righteous Brand". The name doesn't do a very good job of describing the effect unless you also reference the description in the book. Then you remember the ghostly symbol empowering your ally. As a new 4e player, now I also have to remember which descriptions to ignore, my preferred way of imagining it ("my blow is so powerful that he's off balance and open to attack from my ally"), and the name of the power in question--which doesn't match the new description. All the biting comments about how I need to be more creative aside, doesn't that seem like a lot of extra overhead? Going a bit further, I suspect that the reason Wotc didn't omit descriptions is because unlike Cleave, Whirlwind Attack and earlier powers, the powers in 4e are much more abstract. These aren't cool variations on the melee attack. These are more like spells in earlier editions. The point about ignoring or changing spell descriptions was arguably common in earlier editions is a good one. I don't know why re-imagining a magic missile as a bolt of fire is easier than re-imagining a warhammer branding a glowing symbol on some dude's face. Question for the "it's easy to re-imagine stuff" crowd: do you narrate your powers differently each time, or re-write them once and use that instead of the standard description? Also, are there any powers that you've struggled to re-imagine? edit [/QUOTE]
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