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gimme back my narration
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<blockquote data-quote="Tigerbunny" data-source="post: 4512163" data-attributes="member: 21857"><p>So far, I've only seen/done design-time reflavoring in any major ways. I might fool around with minor cosmetic stuff ad-hoc, but nothing that would materially change the look-and-feel of the power once initially set and approved. I improvise a lot more with broad stuff - cantrips and Arcana skill uses are a favorite for "making up cool stuff that I hope the GM will swallow", but I would feel a bit like I was cheating if I just re-fluffed a power mid-encounter. One thing I may do at some point is come up with multiple "versions" of the same power if it seems like a power that would fit. Magic Missile is a favorite for that - why NOT have five or six different flavors?</p><p></p><p>Irda Ranger's "out of the box" stuff is something I like to do, too - although not to the extent of some, apparently - but anything along those lines would definitely be a Page 42 in any of the games I run/play in currently. The informal standard my main DM and I have worked out is "anything that would impact a die roll or materially change the situation, you can only get a +2/-2 for as a freebie. Anything more than that, it's a Page 42 stunt. Other than that, as long as it seems fun and more or less sensible, go for it."</p></blockquote><p></p>
[QUOTE="Tigerbunny, post: 4512163, member: 21857"] So far, I've only seen/done design-time reflavoring in any major ways. I might fool around with minor cosmetic stuff ad-hoc, but nothing that would materially change the look-and-feel of the power once initially set and approved. I improvise a lot more with broad stuff - cantrips and Arcana skill uses are a favorite for "making up cool stuff that I hope the GM will swallow", but I would feel a bit like I was cheating if I just re-fluffed a power mid-encounter. One thing I may do at some point is come up with multiple "versions" of the same power if it seems like a power that would fit. Magic Missile is a favorite for that - why NOT have five or six different flavors? Irda Ranger's "out of the box" stuff is something I like to do, too - although not to the extent of some, apparently - but anything along those lines would definitely be a Page 42 in any of the games I run/play in currently. The informal standard my main DM and I have worked out is "anything that would impact a die roll or materially change the situation, you can only get a +2/-2 for as a freebie. Anything more than that, it's a Page 42 stunt. Other than that, as long as it seems fun and more or less sensible, go for it." [/QUOTE]
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