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<blockquote data-quote="Glyfair" data-source="post: 4514105" data-attributes="member: 53"><p>I will argue that this was originally largely based on the fact that 3E drew that sort of player to the game. Earlier versions of D&D tended to have those player move away because it was very difficult to play strictly according to the rules either because of a very skeletal system (OD&D) or a system that was a melange of many sub-systems that were hard to keep track of, and often didn't mesh well (1E AD&D).</p><p></p><p>However, once these players were drawn in, the fact their presence tended to shift the "uncommitted" and new players in that direction. </p><p></p><p>Oddly enough, the "the rules are to be played as is" approach was one of Gygax's goals with AD&D. He stated at the time that he wanted to make it easier for players to move from D&D campaign to D&D campaign without having to learn large amounts of house rules (that often consisted of extensive sub-systems in OD&D). He felt it was important to D&D's growth. He wanted players who played with changes to the AD&D rules to call their games something else ("Variant AD&D" being most common at conventions).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4514105, member: 53"] I will argue that this was originally largely based on the fact that 3E drew that sort of player to the game. Earlier versions of D&D tended to have those player move away because it was very difficult to play strictly according to the rules either because of a very skeletal system (OD&D) or a system that was a melange of many sub-systems that were hard to keep track of, and often didn't mesh well (1E AD&D). However, once these players were drawn in, the fact their presence tended to shift the "uncommitted" and new players in that direction. Oddly enough, the "the rules are to be played as is" approach was one of Gygax's goals with AD&D. He stated at the time that he wanted to make it easier for players to move from D&D campaign to D&D campaign without having to learn large amounts of house rules (that often consisted of extensive sub-systems in OD&D). He felt it was important to D&D's growth. He wanted players who played with changes to the AD&D rules to call their games something else ("Variant AD&D" being most common at conventions). [/QUOTE]
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