Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
gimme back my narration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4514167" data-attributes="member: 40961"><p>I found that 3e had more of a "must play the rules as written" attitude. This was due, in part, to the fact that the game had rules for all kinds of things that previously it didn't, and the rules mostly worked.</p><p></p><p>In any case,</p><p></p><p>1. Even if its technically easier to add fluff than to change it (even when the fluff is neatly isolated in readily ignored italicized lines), the degree of difference in difficulty doesn't strike me as meaningful. Remember the Geico commercial where the dude is all like, "Man, I'd buy Geico, except I have to go to a website! That's <em>so hard</em>!" and then the gecko makes fun of him? Yeah.</p><p></p><p>2. The complaint that the fluff sometimes implies consequences that the rules don't support is a fair one. <em>Does</em> the Rune of Peace give off light? It says it does, so can you see by it? Who knows.</p><p></p><p>3. A game system where the fluff never implies consequences that the rules don't support isn't possible. Even if those little italicized lines were removed, there'd still be the same problem. Fireball does fire damage in a area of effect. Fire gives off light. Can I use Fireball to light up a room momentarily? You get the idea. The moment the rules start trying to describe "things happening," which is of course what rules <em>do</em> in an RPG, you're going to run into the basic problem of the way that a small amount of text (even the text of an entire book) cannot completely model the entirety of human fantasy experience, even within a single genre.</p><p></p><p>4. Effects based games are not a counterexample to point 3. They just change how the discontinuity is adjudicated. In D&D, questions like "does Rune of Peace give off light?" are adjudicated by ad hoc, on the spot decisions by the Dungeon Master. In an effects based game where a player is designing an ability called Rune of Peace, he's making the decision in advance. The thing is, you still end up with the same problem as before- you can't possibly plan for every contingency. So when you come up against a situation that you hadn't thought of when you were designing your power (<em>how much</em> light does my Rune of Peace give off? If I said that the rune appears on the enemy's head, does it work on a headless zombie? Etc.), you have to use another means of adjudication. Typically that's GM judgment.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4514167, member: 40961"] I found that 3e had more of a "must play the rules as written" attitude. This was due, in part, to the fact that the game had rules for all kinds of things that previously it didn't, and the rules mostly worked. In any case, 1. Even if its technically easier to add fluff than to change it (even when the fluff is neatly isolated in readily ignored italicized lines), the degree of difference in difficulty doesn't strike me as meaningful. Remember the Geico commercial where the dude is all like, "Man, I'd buy Geico, except I have to go to a website! That's [I]so hard[/I]!" and then the gecko makes fun of him? Yeah. 2. The complaint that the fluff sometimes implies consequences that the rules don't support is a fair one. [I]Does[/I] the Rune of Peace give off light? It says it does, so can you see by it? Who knows. 3. A game system where the fluff never implies consequences that the rules don't support isn't possible. Even if those little italicized lines were removed, there'd still be the same problem. Fireball does fire damage in a area of effect. Fire gives off light. Can I use Fireball to light up a room momentarily? You get the idea. The moment the rules start trying to describe "things happening," which is of course what rules [I]do[/I] in an RPG, you're going to run into the basic problem of the way that a small amount of text (even the text of an entire book) cannot completely model the entirety of human fantasy experience, even within a single genre. 4. Effects based games are not a counterexample to point 3. They just change how the discontinuity is adjudicated. In D&D, questions like "does Rune of Peace give off light?" are adjudicated by ad hoc, on the spot decisions by the Dungeon Master. In an effects based game where a player is designing an ability called Rune of Peace, he's making the decision in advance. The thing is, you still end up with the same problem as before- you can't possibly plan for every contingency. So when you come up against a situation that you hadn't thought of when you were designing your power ([I]how much[/I] light does my Rune of Peace give off? If I said that the rune appears on the enemy's head, does it work on a headless zombie? Etc.), you have to use another means of adjudication. Typically that's GM judgment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
gimme back my narration
Top