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<blockquote data-quote="Mallus" data-source="post: 4518122" data-attributes="member: 3887"><p>I think my intertia-less horse could be seen as both cases. The 3.x rule set both implies a lack of momentum (A) <em>and</em> fails to offer explicit rules governing the momentum of objects (B). </p><p></p><p>In either case, the point is that the rules describe an in-game world that's problematic for a given player when read a certain way. Since both unwanted implications and rules paucity are unavoidable in an abstract system designed with speed and ease-of-play in mind, it seems to me you either have to change your reading of the rules, modify them, or pick a new game. </p><p></p><p>Using Righteous Brand (again) as an example, you can 'fix' the problem by simply using a literal reading. Darkness has no effect on the Brand, neither does it confer any additional bonuses when used in darkness, it does only what the rules say it does. If that's not satisfactory, you can leave the mechanics the same and add further descriptive text (the Brand only appears in the beneficiaries mind, it appears to everyone, but as a quick flash that only aids a singles target, etc.) Or you can extrapolate further conditional benefits and restrictions (it doesn't work in magical darkness, in normal darkness it removes the low-light penalty for a radius of 5 squares).</p><p></p><p>I'm not trying to argue anyone into liking 4e (I'm not <em>that</em> dumb), but I am trying to understand why some people are claiming that 4e presents significant difficulties when it comes to modifying/customizing/reskinning the RAW.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4518122, member: 3887"] I think my intertia-less horse could be seen as both cases. The 3.x rule set both implies a lack of momentum (A) [i]and[/i] fails to offer explicit rules governing the momentum of objects (B). In either case, the point is that the rules describe an in-game world that's problematic for a given player when read a certain way. Since both unwanted implications and rules paucity are unavoidable in an abstract system designed with speed and ease-of-play in mind, it seems to me you either have to change your reading of the rules, modify them, or pick a new game. Using Righteous Brand (again) as an example, you can 'fix' the problem by simply using a literal reading. Darkness has no effect on the Brand, neither does it confer any additional bonuses when used in darkness, it does only what the rules say it does. If that's not satisfactory, you can leave the mechanics the same and add further descriptive text (the Brand only appears in the beneficiaries mind, it appears to everyone, but as a quick flash that only aids a singles target, etc.) Or you can extrapolate further conditional benefits and restrictions (it doesn't work in magical darkness, in normal darkness it removes the low-light penalty for a radius of 5 squares). I'm not trying to argue anyone into liking 4e (I'm not [i]that[/i] dumb), but I am trying to understand why some people are claiming that 4e presents significant difficulties when it comes to modifying/customizing/reskinning the RAW. [/QUOTE]
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