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Gimme some cool druid tactics!
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<blockquote data-quote="Kalendraf" data-source="post: 1528316" data-attributes="member: 3433"><p>There's an 8th level druid in my main campaign right now that is making very good use of Wildshape. He functions as a scout, taking the form of a bird for outdoor areas or a bat for indoor/underground ones and flying ahead of the party to survey. This alone has completely made the rogue's scouting function an afterthought. The druid has amazingly high spot and listen checks as well, so he is almost never caught off-guard and easily spots nearly all ambushes well in advance.</p><p></p><p>Once he sees something, he usually heads back and uses some means to communicate danger ahead (circling, landing on a shoulder, etc), and then retakes to the air to start the battle. He has the feat that lets him cast in wildshape, and does pin-point strikes with devestating spells like Flamestrike or Call Lightning which is usually the default signal for the others to charge or launch there own attacks and start the battle. In many cases, would-be ambushers have themselves been ambushed by the party by just such a tactic.</p><p></p><p>If he spots a caster or other lightly armored foe, he often dives down near them and then wildshapes into some a large bear and grapples them to death. Once grappled, most spellcasters are pretty useless unless they've got stilled spells available.</p><p></p><p>What is interesting, is the druid has the lowest AC in the whole party, and his hit points are not that great either, yet he has a huge impact on nearly every battle thru smart use of his abilities.</p><p></p><p>His only real achilles heal so far has been when he is out of spells and wildshapes, at which point he's pretty useless to the party. But by then, other casters are running low on spells as well and it's time for them to go and rest.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1528316, member: 3433"] There's an 8th level druid in my main campaign right now that is making very good use of Wildshape. He functions as a scout, taking the form of a bird for outdoor areas or a bat for indoor/underground ones and flying ahead of the party to survey. This alone has completely made the rogue's scouting function an afterthought. The druid has amazingly high spot and listen checks as well, so he is almost never caught off-guard and easily spots nearly all ambushes well in advance. Once he sees something, he usually heads back and uses some means to communicate danger ahead (circling, landing on a shoulder, etc), and then retakes to the air to start the battle. He has the feat that lets him cast in wildshape, and does pin-point strikes with devestating spells like Flamestrike or Call Lightning which is usually the default signal for the others to charge or launch there own attacks and start the battle. In many cases, would-be ambushers have themselves been ambushed by the party by just such a tactic. If he spots a caster or other lightly armored foe, he often dives down near them and then wildshapes into some a large bear and grapples them to death. Once grappled, most spellcasters are pretty useless unless they've got stilled spells available. What is interesting, is the druid has the lowest AC in the whole party, and his hit points are not that great either, yet he has a huge impact on nearly every battle thru smart use of his abilities. His only real achilles heal so far has been when he is out of spells and wildshapes, at which point he's pretty useless to the party. But by then, other casters are running low on spells as well and it's time for them to go and rest. [/QUOTE]
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