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Publishing Business & Licensing
Ginny Di interviews WotC's Kyle Brink
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<blockquote data-quote="Iosue" data-source="post: 8935573" data-attributes="member: 6680772"><p>This is a very good point, and IMO somewhat lends credence to the idea that they were worried more about implementations in future technology than specifically trying to cripple the current major VTTs. (With the caveat that there were almost certainly people within WotC that would have been happy with the effect a new OGL and VTT policy would have on those as well.)</p><p></p><p>I tend to think for people to miss the forest for Brink’s extemporaneous example trees. I doubt internal discussion at WotC revolved around such concrete examples. Rather, they more likely revolved around the economic and technological changes in the 23 years since the OGL came out, and what the future might hold. Advances in VR and AI, ubiquitousness of smartphones, emergence of monopolistic mega-conglomerates, the huge increase in the D&D market, and its increased value as a brand beyond the RPG itself.</p><p></p><p>I used to think that this whole thing was a strategic plan to conquer the VTT market that led to corporate overreach. Now I’m thinking that this was a corporation getting scared about having so much of their mechanical IP out there and open in a world much different from 2000, and a bunch of different stakeholders in the company went down their own particular rabbit holes, with no one realizing how the big picture looked.</p></blockquote><p></p>
[QUOTE="Iosue, post: 8935573, member: 6680772"] This is a very good point, and IMO somewhat lends credence to the idea that they were worried more about implementations in future technology than specifically trying to cripple the current major VTTs. (With the caveat that there were almost certainly people within WotC that would have been happy with the effect a new OGL and VTT policy would have on those as well.) I tend to think for people to miss the forest for Brink’s extemporaneous example trees. I doubt internal discussion at WotC revolved around such concrete examples. Rather, they more likely revolved around the economic and technological changes in the 23 years since the OGL came out, and what the future might hold. Advances in VR and AI, ubiquitousness of smartphones, emergence of monopolistic mega-conglomerates, the huge increase in the D&D market, and its increased value as a brand beyond the RPG itself. I used to think that this whole thing was a strategic plan to conquer the VTT market that led to corporate overreach. Now I’m thinking that this was a corporation getting scared about having so much of their mechanical IP out there and open in a world much different from 2000, and a bunch of different stakeholders in the company went down their own particular rabbit holes, with no one realizing how the big picture looked. [/QUOTE]
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