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Gipgorn? Wtf?
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<blockquote data-quote="Cirripedius" data-source="post: 5178085" data-attributes="member: 90102"><p>So I am going to be starting up a game this summer and I want to introduce it where my roommate (one of the players in this new game) left off in a solo adventure*.</p><p></p><p></p><p>What happened was my roommate came across this town back in the woods. All the townspeople are basically clones of each other and all call each other Gip Folgorn. My backstory for the town was that upon arriving at the town adventurers are treated as kings and given everything they want. Then they are somehow "sent" to the woods to do something (in my roommate's case this was to rescue one of the guards who was "lost" when the PC was trying to just be a douchbag and leave the town after completely bypassing like 3 adventure hooks (the town is also magically isolated, once you come in you can't leave the forest)). </p><p>Basically though, what happens is if you fail to kill an owlbear or 5 then the mayor (a halfling named Gip Folgorn who started the town and everybody is a clone of) will transform you into an Owlbear via a special polymorph I made up. If you succeed then you "get to" be transformed into a halfling like Gip. Either way the character is unaware of anything that happens while polymorphed and cannot remember anything they did as Gip Folgorn halfling clone. Once the original Gip Folgorn is killed the spell is broken and the town can be left, the polymorph spells end, and the characters transformed into clones become themselves again. </p><p></p><p>My roommate successfully killed the original Gip and now I plan to introduce the party as people restored to their original state. It is here I have no idea of how to unite the party or what to do. The best I have is the fact that their gear (they are starting at lvl 3) is hidden away in the mayors secret chamber room thingy and they go on an epic quest to find their crap. I am also giving them the option to get any free non-magical adventuring equipment that they can carry (assuming they aren't a paladin or monk or something stupid like that).</p><p></p><p>I need help. What can I send them to do? Btw, nearby is the main Dwarven city (and thus a small mountain range).</p><p></p><p></p><p></p><p>* This was to help me to learn how to DM and to start my own world.</p></blockquote><p></p>
[QUOTE="Cirripedius, post: 5178085, member: 90102"] So I am going to be starting up a game this summer and I want to introduce it where my roommate (one of the players in this new game) left off in a solo adventure*. What happened was my roommate came across this town back in the woods. All the townspeople are basically clones of each other and all call each other Gip Folgorn. My backstory for the town was that upon arriving at the town adventurers are treated as kings and given everything they want. Then they are somehow "sent" to the woods to do something (in my roommate's case this was to rescue one of the guards who was "lost" when the PC was trying to just be a douchbag and leave the town after completely bypassing like 3 adventure hooks (the town is also magically isolated, once you come in you can't leave the forest)). Basically though, what happens is if you fail to kill an owlbear or 5 then the mayor (a halfling named Gip Folgorn who started the town and everybody is a clone of) will transform you into an Owlbear via a special polymorph I made up. If you succeed then you "get to" be transformed into a halfling like Gip. Either way the character is unaware of anything that happens while polymorphed and cannot remember anything they did as Gip Folgorn halfling clone. Once the original Gip Folgorn is killed the spell is broken and the town can be left, the polymorph spells end, and the characters transformed into clones become themselves again. My roommate successfully killed the original Gip and now I plan to introduce the party as people restored to their original state. It is here I have no idea of how to unite the party or what to do. The best I have is the fact that their gear (they are starting at lvl 3) is hidden away in the mayors secret chamber room thingy and they go on an epic quest to find their crap. I am also giving them the option to get any free non-magical adventuring equipment that they can carry (assuming they aren't a paladin or monk or something stupid like that). I need help. What can I send them to do? Btw, nearby is the main Dwarven city (and thus a small mountain range). * This was to help me to learn how to DM and to start my own world. [/QUOTE]
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