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General Tabletop Discussion
*Pathfinder & Starfinder
Girallon's Blessing and Fuse Arms
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<blockquote data-quote="James McMurray" data-source="post: 1429211" data-attributes="member: 743"><p>With Time Stop and prep rounds, needing 4 spells to get a +10 to strength (not including what the +20 or more that Righteous Might and Shapechange will give) isn't that big of a deal. And a DC 19 Will save will only be faile on a 1.</p><p> </p><p>Two fairly worthless spells? Girallon's Blessing lets you carry items and still wield your weapon. It lets you carry a shield and still use a three-handed weapon. It lets you do all sort of interesting things. It combines ith Spell Flower to let you carry lots of touch spells at once.</p><p> </p><p>Fuse Arms is useful because it can combine with Shapechange to give high strength boosts, or can dispel your foe's Girallon's Blessing. I've got an epic caster that memorizes a Fuse Arms for just such an ocasion. Why risk a caster level check when you can just say "lose those arms" and watch your foe's Spellblades and Rod of Absorbsion drop next to a lava pit for easy disposal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Disjunction is not banned, but it is severely nerfed. It is now just a Greater Dispel Magic with no maximum bonus limit.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1429211, member: 743"] With Time Stop and prep rounds, needing 4 spells to get a +10 to strength (not including what the +20 or more that Righteous Might and Shapechange will give) isn't that big of a deal. And a DC 19 Will save will only be faile on a 1. Two fairly worthless spells? Girallon's Blessing lets you carry items and still wield your weapon. It lets you carry a shield and still use a three-handed weapon. It lets you do all sort of interesting things. It combines ith Spell Flower to let you carry lots of touch spells at once. Fuse Arms is useful because it can combine with Shapechange to give high strength boosts, or can dispel your foe's Girallon's Blessing. I've got an epic caster that memorizes a Fuse Arms for just such an ocasion. Why risk a caster level check when you can just say "lose those arms" and watch your foe's Spellblades and Rod of Absorbsion drop next to a lava pit for easy disposal. :) Disjunction is not banned, but it is severely nerfed. It is now just a Greater Dispel Magic with no maximum bonus limit. [/QUOTE]
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Girallon's Blessing and Fuse Arms
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