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General Tabletop Discussion
*Pathfinder & Starfinder
Girallon's blessing and melee touch spells.
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<blockquote data-quote="Kylas" data-source="post: 4910827" data-attributes="member: 58233"><p>I found 3 spells from the Spell Compendium and I wanted to know if they work in conjuction:</p><p></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dark Fire </span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Clr3 Evoc.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Range 0 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Duration 1 round/level </span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">No save/SR</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"> Dark flames appear in your hand. You can hurl them or use them to touch</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">enemies. The flames appear in your open hand and harm neither you nor</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">your equipment. They emit no light but produce the same amount of heat as an actual fire.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"> Beginning the following round, you can strike opponents with a melee touch</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">attack, dealing 1d6 points of fire damage per two caster levels (maximum 5d6).</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"> Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When</span></span></p><p> <span style="font-size: 10px"><span style="font-size: 9px">doing so, you make a ranged touch attack (with no range penalty) and deal the</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">same damage as with the melee attack. No sooner do you hurl the flames than</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">a new set appears in your hand.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"> The darkfire is invisible to normal vision but can be seen with darkvision</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"> as easily as a normal flame can be seen in darkness (this means that darkfire</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">can be used as a signal or beacon for creatures with darkvision). The spell does not function underwater.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">Girallon's Blessing</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span><span style="font-size: 10px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Clr3 Dru3 Wiz/sorc3 Trans.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Touch</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">1 standard action, Duration 1 round/level </span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Rng/Tgt Touch/Creature Touched</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Fort negates /SR yes (Harmless)</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"> You give the subject an additional pair of arms. Each of its arms—new and old—ends in a clawed hand with fingers and an opposable thumb. The creature’s original arms (if any) are its primary arms, and new limbs are</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">secondary limbs (if the subject had no arms, the arms created by the spell are its primary arms).</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"> The creature gains four claw attacks, each using its base attack bonus +</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">its Str modifier for attack rolls. Each claw deals 1d4 points of damage + the</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">subject’s Str modifier, and if an opponent is struck by two or more claws in</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">1 round, the subject can rend it for an additional 2d4 points of damage + 1-1/2 times its Str modifier. A creature cannot use normal weapons</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">and the claw attacks in the same round, and the subject does not gain</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">additional claw attacks from a high base attack bonus.</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">Material Component: A few strands of girallon hair.</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">Blood Wind</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span><span style="font-size: 10px"><span style="font-size: 9px">Clr1 Wiz/sorc1 Evoc.</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Touch</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">1 swift action, Duration 1 round</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Rng/Tgt Close/1 Creature, Int >= 4</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px">Will negates /SR yes (Harmless)</span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">The subject can take a full attack action to use all of its natural weapons</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">or unarmed strikes as if they were thrown weapons with a 20-foot range</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px">increment. The subject gestures as if making a melee attack, but the resultof the attack affects a target within range. This spell does not actually grant reach, and so does not help provide a flanking bonus or allow the subject to make attacks of opportunity at any range greater than normal. The subject uses its normal melee attack bonuses and deals damage normally if it hits , though the target of the attacks can benefit from cover or concealment.</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">My question is, if i cast darkfire while Girallon's Blessing is on do I get 4 claw attacks that do added darkfire Damage? If so when I cast blood wind with those 2 spells does darkfire add damage to my ranged claw attacks.</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">Example of the spells in action:</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">1st round starts with Bloodwind already prepared and Girallon's already cast before hand. I cast Darkfire on myself and close to within 10ft of enemy. </span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">2nd round I use Blood wind and attack the enemy for 1d4+str +5d6fire (*4 claw attacks), Then I take a 5ft step and full attack them again for the same damage.</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">Im a 10th level cleric right now with a 21 str score (DMM Divine Power). If this attack is legal then that means I would average around 112 dmg (4d4+20claws +2d4+7 rend + 20d6 darkfire). And a whopping 224 avg for the round I cast Blood Wind.</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">This seems too good to be true. I really don't want to bust this out on the play field only to have the fighter correct me on why this wouldnt work. Iv'e not been able to find anything that says otherwise but this damage looks insane. </span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">If this does work is it broken? Is there a way to do some thing like this that isn't as broken?</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px">Thanks.</span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="Kylas, post: 4910827, member: 58233"] I found 3 spells from the Spell Compendium and I wanted to know if they work in conjuction: [SIZE=2] Dark Fire [SIZE=1] Clr3 Evoc. Range 0 ft. Duration 1 round/level No save/SR Dark flames appear in your hand. You can hurl them or use them to touch enemies. The flames appear in your open hand and harm neither you nor your equipment. They emit no light but produce the same amount of heat as an actual fire. Beginning the following round, you can strike opponents with a melee touch attack, dealing 1d6 points of fire damage per two caster levels (maximum 5d6). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you make a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. The darkfire is invisible to normal vision but can be seen with darkvision as easily as a normal flame can be seen in darkness (this means that darkfire can be used as a signal or beacon for creatures with darkvision). The spell does not function underwater. [SIZE=2]Girallon's Blessing [/SIZE][/SIZE][/SIZE][SIZE=2][SIZE=1] Clr3 Dru3 Wiz/sorc3 Trans. Touch 1 standard action, Duration 1 round/level Rng/Tgt Touch/Creature Touched Fort negates /SR yes (Harmless)[/SIZE][/SIZE] [SIZE=2][SIZE=1][SIZE=2] [SIZE=1] You give the subject an additional pair of arms. Each of its arms—new and old—ends in a clawed hand with fingers and an opposable thumb. The creature’s original arms (if any) are its primary arms, and new limbs are secondary limbs (if the subject had no arms, the arms created by the spell are its primary arms). The creature gains four claw attacks, each using its base attack bonus + its Str modifier for attack rolls. Each claw deals 1d4 points of damage + the subject’s Str modifier, and if an opponent is struck by two or more claws in 1 round, the subject can rend it for an additional 2d4 points of damage + 1-1/2 times its Str modifier. A creature cannot use normal weapons and the claw attacks in the same round, and the subject does not gain additional claw attacks from a high base attack bonus. Material Component: A few strands of girallon hair.[/SIZE] Blood Wind [/SIZE][/SIZE][/SIZE][SIZE=2][SIZE=1]Clr1 Wiz/sorc1 Evoc. Touch 1 swift action, Duration 1 round Rng/Tgt Close/1 Creature, Int >= 4 Will negates /SR yes (Harmless)[/SIZE][/SIZE] [SIZE=2][SIZE=1][SIZE=2][SIZE=1] The subject can take a full attack action to use all of its natural weapons or unarmed strikes as if they were thrown weapons with a 20-foot range increment. The subject gestures as if making a melee attack, but the resultof the attack affects a target within range. This spell does not actually grant reach, and so does not help provide a flanking bonus or allow the subject to make attacks of opportunity at any range greater than normal. The subject uses its normal melee attack bonuses and deals damage normally if it hits , though the target of the attacks can benefit from cover or concealment. [SIZE=2] My question is, if i cast darkfire while Girallon's Blessing is on do I get 4 claw attacks that do added darkfire Damage? If so when I cast blood wind with those 2 spells does darkfire add damage to my ranged claw attacks. Example of the spells in action: 1st round starts with Bloodwind already prepared and Girallon's already cast before hand. I cast Darkfire on myself and close to within 10ft of enemy. 2nd round I use Blood wind and attack the enemy for 1d4+str +5d6fire (*4 claw attacks), Then I take a 5ft step and full attack them again for the same damage. Im a 10th level cleric right now with a 21 str score (DMM Divine Power). If this attack is legal then that means I would average around 112 dmg (4d4+20claws +2d4+7 rend + 20d6 darkfire). And a whopping 224 avg for the round I cast Blood Wind. This seems too good to be true. I really don't want to bust this out on the play field only to have the fighter correct me on why this wouldnt work. Iv'e not been able to find anything that says otherwise but this damage looks insane. If this does work is it broken? Is there a way to do some thing like this that isn't as broken? Thanks. [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [/QUOTE]
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Girallon's blessing and melee touch spells.
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