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Girls (Females) in D&D/Roleplaying
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<blockquote data-quote="Nazerel" data-source="post: 2087756" data-attributes="member: 24002"><p>I'll bite.</p><p></p><p>1. Presently, none. But back during my campaign's hey day, we had several. Over 150+ sessions, I'd say I had 7 female players (it's been a while, things haven't been the same since I joined the military so my memory is a bit fuzzy). M ex-girlfriend and her aunt (incidentally she's ex-military) were also in my game, which was pretty cool while it lasted. Counting the many others games I've played in, I probably encountered around 10 or so total.</p><p>2. I'd say roughly 15 to 20 percentage, according to my personal experience. They're definitely a minority, but their numbers are growing.</p><p>3. There was another thread regarding this issue, and I agree that tensions and disagreements tend to be more common than if the players were all of the same gender. But at the same time, it just goes to show that thought processes are different among the players with the added variation, plus the story-telling aspect was greatly enhanced.</p><p>4. I'd say they are. Social interaction comes more naturally to them I suppose, and really getting into the emotions and psyches of characters is something that's appealing. Though this doesn't necessarily mean that women players don't like to smash things up in combat (my ex's aunt played one scary berserker!).</p><p>5. I'd say it depends on the person. There is a tendency for the story-telling and role-playing aspects being stressed over number crunching and rules min-maxing, at least from what I saw.</p><p>6. Again, depends on the person. My ex was that way, concentrating more on RPing than numbers, while her aunt was adept at both.</p><p>7. Advantages of a mixed group, enhanced story-telling and variation, ways of thinking (female players come up with ideas that male players wished they did, and vice versa). Disadvantages of a mixed group, more likelihood of tensions and disagreements as a result of more ideas and different thought processes involved. Advantages of a uni-sex group, more likelihood of cutting loose and being at ease, more camaraderie, I suppose is the word. Disadvantage, a lot less varied and story-telling isn't stressed as much as it could be, sometimes taking a backseat to action, generally.</p><p>8. Boys and girls are raised differently, I guess. Boys are encouraged to dominate and be strong, silent stereotypes with very few outlets for emotional and creative stress. Girls, not so much. I think the GI Joe and Barbie analogy works here.</p><p>9. See #8. That, and female players tend to like the malnourished androgynous boushonin gothic vampire characters more than the guys do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>10. I've only played a few systems aside from AD&D and D&D, so I really can't say.</p><p>11. Probably a few. I'm not sure; perhaps the rules come across as somewhat intimidating. 3e and 3.5 rules do tend to be somewhat dry compared with the fluffier AD&D books.</p><p>12. All female? Nope. All male, yup. See #7.</p><p>13. This happened once or twice. Thankfully, the hangers-on almost always dropped out of sight after a session or two.</p><p>14. Unfortunately, yes, due to misunderstandings, mostly. I won't say more than that.</p><p>15. Depends on the person.</p><p>16. Generally yes for the reasons I stated above.</p><p>17. See #16.</p></blockquote><p></p>
[QUOTE="Nazerel, post: 2087756, member: 24002"] I'll bite. 1. Presently, none. But back during my campaign's hey day, we had several. Over 150+ sessions, I'd say I had 7 female players (it's been a while, things haven't been the same since I joined the military so my memory is a bit fuzzy). M ex-girlfriend and her aunt (incidentally she's ex-military) were also in my game, which was pretty cool while it lasted. Counting the many others games I've played in, I probably encountered around 10 or so total. 2. I'd say roughly 15 to 20 percentage, according to my personal experience. They're definitely a minority, but their numbers are growing. 3. There was another thread regarding this issue, and I agree that tensions and disagreements tend to be more common than if the players were all of the same gender. But at the same time, it just goes to show that thought processes are different among the players with the added variation, plus the story-telling aspect was greatly enhanced. 4. I'd say they are. Social interaction comes more naturally to them I suppose, and really getting into the emotions and psyches of characters is something that's appealing. Though this doesn't necessarily mean that women players don't like to smash things up in combat (my ex's aunt played one scary berserker!). 5. I'd say it depends on the person. There is a tendency for the story-telling and role-playing aspects being stressed over number crunching and rules min-maxing, at least from what I saw. 6. Again, depends on the person. My ex was that way, concentrating more on RPing than numbers, while her aunt was adept at both. 7. Advantages of a mixed group, enhanced story-telling and variation, ways of thinking (female players come up with ideas that male players wished they did, and vice versa). Disadvantages of a mixed group, more likelihood of tensions and disagreements as a result of more ideas and different thought processes involved. Advantages of a uni-sex group, more likelihood of cutting loose and being at ease, more camaraderie, I suppose is the word. Disadvantage, a lot less varied and story-telling isn't stressed as much as it could be, sometimes taking a backseat to action, generally. 8. Boys and girls are raised differently, I guess. Boys are encouraged to dominate and be strong, silent stereotypes with very few outlets for emotional and creative stress. Girls, not so much. I think the GI Joe and Barbie analogy works here. 9. See #8. That, and female players tend to like the malnourished androgynous boushonin gothic vampire characters more than the guys do. :) 10. I've only played a few systems aside from AD&D and D&D, so I really can't say. 11. Probably a few. I'm not sure; perhaps the rules come across as somewhat intimidating. 3e and 3.5 rules do tend to be somewhat dry compared with the fluffier AD&D books. 12. All female? Nope. All male, yup. See #7. 13. This happened once or twice. Thankfully, the hangers-on almost always dropped out of sight after a session or two. 14. Unfortunately, yes, due to misunderstandings, mostly. I won't say more than that. 15. Depends on the person. 16. Generally yes for the reasons I stated above. 17. See #16. [/QUOTE]
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