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<blockquote data-quote="fusangite" data-source="post: 2087796" data-attributes="member: 7240"><p>One.20-25%I don't know what you mean by "style" here. Do they change the social dynamic of the group? Always. Do they change the priorities/behaviour of the party? About 25% of the time.No. I think that if there are gender differences, my experience is that women are more drawn to character development, sometimes at the expense of story, than men are. But this is not universal -- only 3 of the 7 women I have worked with as players were like this.I haven't found this. Now, admittedly, the one female player I had who was into the power gaming/maximizing thing didn't pursue her agenda rationally but that was, nevertheless, her agenda. Really, I've only worked with three male players who are into this and one woman which roughly corresponds to the ratio of male to female players I have worked with. But I wouldn't be surprised if in a larger sample your generalization was true; if so, I don't think we're dealing with any spectacular new social phenomenon. It's just how we're socialized. Women are encouraged to think in more qualitative terms and men in more quantitative terms. Women are socialized to hide or repress their competitiveness whereas men are socialized to express it.Yes. I think that women have less incentive to learn the rules. Men are always happy to help them with the rules and expect them to need this help. Co-ed gaming has been around long enough that I think we can even see this as an expected aspect of this dynamic. This is too big a question for me to answer here. Perhaps I'll return to it in a future post if this thread takes offBeing an RPG player is about being a geek. Male geeks are more socially valued and approved-of than female geeks. Quantitative games that simulate violence naturally attract males because both violent gaming and quantitative gaming are gendered male in our society right now.Because they de-emphasize violent and quantitative aspects.No idea.(a) Because male players are highly unlikely to express displeasure when a woman doesn't know a rule and very likely to express displeasure when a man doesn't. </p><p>(b) Because men enjoy helping and expect to help female players with the rules. </p><p>(c) Explaining the rules stands in for opening doors, carrying books and other socially encouraged ways that males are supposed to assist females in a mutually gratifying way. </p><p>(d) In the case of the <strong>one</strong> player I'm referring to, the woman in question exhibits a hostility to or ineptitude with systematic thought in all aspects of her life.</p><p>No.Yes. It was a weekly "guys' night" which featured superheroes, drinking and a sometimes a trip to the local strip bar after the game.Yes. And lucky for us. I think heterosexual relationships with GMs probably still are the best recruiting tool our hobby has amongst the fair sex.No. Except in one situation where an irrational player developed an intense unreciprocated crush on the GM. But that wasn't a relationship breaking up the game; that was some bad emotional mojo getting the player kicked out.Maybe but I've never seen it.No. There is less. Female players exert a moderating influence making the male players behave more maturely and less aggressively.It depends on the gamer. However, I would be prepared to say, using the Edwards GNS division that female players are more likely to be simulationists than males and males are more likely to be gamists than females.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2087796, member: 7240"] One.20-25%I don't know what you mean by "style" here. Do they change the social dynamic of the group? Always. Do they change the priorities/behaviour of the party? About 25% of the time.No. I think that if there are gender differences, my experience is that women are more drawn to character development, sometimes at the expense of story, than men are. But this is not universal -- only 3 of the 7 women I have worked with as players were like this.I haven't found this. Now, admittedly, the one female player I had who was into the power gaming/maximizing thing didn't pursue her agenda rationally but that was, nevertheless, her agenda. Really, I've only worked with three male players who are into this and one woman which roughly corresponds to the ratio of male to female players I have worked with. But I wouldn't be surprised if in a larger sample your generalization was true; if so, I don't think we're dealing with any spectacular new social phenomenon. It's just how we're socialized. Women are encouraged to think in more qualitative terms and men in more quantitative terms. Women are socialized to hide or repress their competitiveness whereas men are socialized to express it.Yes. I think that women have less incentive to learn the rules. Men are always happy to help them with the rules and expect them to need this help. Co-ed gaming has been around long enough that I think we can even see this as an expected aspect of this dynamic. This is too big a question for me to answer here. Perhaps I'll return to it in a future post if this thread takes offBeing an RPG player is about being a geek. Male geeks are more socially valued and approved-of than female geeks. Quantitative games that simulate violence naturally attract males because both violent gaming and quantitative gaming are gendered male in our society right now.Because they de-emphasize violent and quantitative aspects.No idea.(a) Because male players are highly unlikely to express displeasure when a woman doesn't know a rule and very likely to express displeasure when a man doesn't. (b) Because men enjoy helping and expect to help female players with the rules. (c) Explaining the rules stands in for opening doors, carrying books and other socially encouraged ways that males are supposed to assist females in a mutually gratifying way. (d) In the case of the [b]one[/b] player I'm referring to, the woman in question exhibits a hostility to or ineptitude with systematic thought in all aspects of her life. No.Yes. It was a weekly "guys' night" which featured superheroes, drinking and a sometimes a trip to the local strip bar after the game.Yes. And lucky for us. I think heterosexual relationships with GMs probably still are the best recruiting tool our hobby has amongst the fair sex.No. Except in one situation where an irrational player developed an intense unreciprocated crush on the GM. But that wasn't a relationship breaking up the game; that was some bad emotional mojo getting the player kicked out.Maybe but I've never seen it.No. There is less. Female players exert a moderating influence making the male players behave more maturely and less aggressively.It depends on the gamer. However, I would be prepared to say, using the Edwards GNS division that female players are more likely to be simulationists than males and males are more likely to be gamists than females. [/QUOTE]
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