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Girls (Females) in D&D/Roleplaying
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<blockquote data-quote="WizarDru" data-source="post: 2087911" data-attributes="member: 151"><p>One.</p><p></p><p></p><p>Roughly between 25-33%.</p><p></p><p></p><p></p><p>They never have.</p><p></p><p></p><p>No more so than male gamers, IME. I have had some female players who just want to kill some orcs and crush some skulls, as well as male players who would rather play a blind albino bard with family problems than get into combat.</p><p></p><p></p><p>Do you mean immune or prone? Either way, I'd say no. I've had female number crunchers just like male ones.</p><p></p><p></p><p></p><p>No. I've had some female players who had been serious playtesters before I met them, for example. Is it me, or are you asking the same question more than once, just phrasing it slightly differently? </p><p></p><p></p><p></p><p>When I was single, possibly a better chance to get a date. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously, though, I don't really see a major advantage or disadvantage, per se. I think a group with NO female players is often a little poorer for the experience, but that's about it. The side-effects can include social integration, but the game itself isn't that different with and without women or girls involved, in my experience.</p><p></p><p></p><p></p><p>I don't just think it, it's an overwhelming fact. While I have only rarely played without female players at the table, there's never been a question that they were vastly in the minority. WOTC's research of a few years ago re-affirmed this. </p><p></p><p></p><p></p><p>Yes. I think, however, it had less to do with being 'storytelling' games (and let's be clear, there have been just as many power-mad hack-fests in Vampire as in D&D) and more to do with the setting and the subject. Vampires are dead-sexy, and arrived on the scene right as Anne Rice was making them cool in the pop culture. It's much easier to get into a modern-day vampire with angst than it is for some people to try and play Fafhrd or Conan. Plus, the original source material had far fewer (or no) msyogynistic overtones.</p><p></p><p></p><p></p><p></p><p>Hol, maybe? Some clearly appeal less to female gamers...but a large part of that is less to do with the systems, and more to do with the marketing, IMHO. How many women do you think are interested in playing a module from Atlas, for example? It doesn't matter what the content is like, if the art looks like an issue of FHM, it's not going to appeal to most female gamers. Any system that seems to objectify women in some fashion is going to suffer from that.</p><p></p><p></p><p></p><p>No, I don't.</p><p></p><p></p><p></p><p>I don't think anyone except barsoomcore can make that claim. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I've played in a few male-only groups...but women rotated in and out of them. The group style never changed based on their participation or absence.</p><p></p><p></p><p></p><p>I'm sensing what your argument was about, elsewhere. No, I don't. I think a lot of female gamers are intimidated by the existing player base, or rather were when I was younger. Today's gamers are more willing to invite women in. This question could lead to an insulting proposition, honestly. This isn't to say there aren't occurences of 'girlfriend comes to game because her boyfriend goes', but look around ENworld, and you'll find lots of guys who met their S.O.s through gaming, and many who have non-gaming spouses.</p><p></p><p></p><p></p><p>Yes. I've also seen friendships break up, just like in any other social activity involving a group. Not fun, but there it is.</p><p></p><p></p><p>Oh, HELL NO. I've had male gamers bring some pretty petty issues into the game...far more often than female gamers, who almost never have, IME. I've seen lots of immature conflict enter into the game when I was a younger man...and it was almost always males who did it.</p><p></p><p></p><p></p><p>No, and I'm starting to think somebody had a bad experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Possibly, but I can't honestly say I've sussed it out, if such a difference exists. Usually, the bias is on the observer, from my experience.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2087911, member: 151"] One. Roughly between 25-33%. They never have. No more so than male gamers, IME. I have had some female players who just want to kill some orcs and crush some skulls, as well as male players who would rather play a blind albino bard with family problems than get into combat. Do you mean immune or prone? Either way, I'd say no. I've had female number crunchers just like male ones. No. I've had some female players who had been serious playtesters before I met them, for example. Is it me, or are you asking the same question more than once, just phrasing it slightly differently? When I was single, possibly a better chance to get a date. ;) Seriously, though, I don't really see a major advantage or disadvantage, per se. I think a group with NO female players is often a little poorer for the experience, but that's about it. The side-effects can include social integration, but the game itself isn't that different with and without women or girls involved, in my experience. I don't just think it, it's an overwhelming fact. While I have only rarely played without female players at the table, there's never been a question that they were vastly in the minority. WOTC's research of a few years ago re-affirmed this. Yes. I think, however, it had less to do with being 'storytelling' games (and let's be clear, there have been just as many power-mad hack-fests in Vampire as in D&D) and more to do with the setting and the subject. Vampires are dead-sexy, and arrived on the scene right as Anne Rice was making them cool in the pop culture. It's much easier to get into a modern-day vampire with angst than it is for some people to try and play Fafhrd or Conan. Plus, the original source material had far fewer (or no) msyogynistic overtones. Hol, maybe? Some clearly appeal less to female gamers...but a large part of that is less to do with the systems, and more to do with the marketing, IMHO. How many women do you think are interested in playing a module from Atlas, for example? It doesn't matter what the content is like, if the art looks like an issue of FHM, it's not going to appeal to most female gamers. Any system that seems to objectify women in some fashion is going to suffer from that. No, I don't. I don't think anyone except barsoomcore can make that claim. ;) I've played in a few male-only groups...but women rotated in and out of them. The group style never changed based on their participation or absence. I'm sensing what your argument was about, elsewhere. No, I don't. I think a lot of female gamers are intimidated by the existing player base, or rather were when I was younger. Today's gamers are more willing to invite women in. This question could lead to an insulting proposition, honestly. This isn't to say there aren't occurences of 'girlfriend comes to game because her boyfriend goes', but look around ENworld, and you'll find lots of guys who met their S.O.s through gaming, and many who have non-gaming spouses. Yes. I've also seen friendships break up, just like in any other social activity involving a group. Not fun, but there it is. Oh, HELL NO. I've had male gamers bring some pretty petty issues into the game...far more often than female gamers, who almost never have, IME. I've seen lots of immature conflict enter into the game when I was a younger man...and it was almost always males who did it. No, and I'm starting to think somebody had a bad experience. :) Possibly, but I can't honestly say I've sussed it out, if such a difference exists. Usually, the bias is on the observer, from my experience. [/QUOTE]
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