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<blockquote data-quote="Varianor Abroad" data-source="post: 2088073" data-attributes="member: 12425"><p>1. Two. (Counting my face to face group only.)</p><p></p><p>2. 50%</p><p></p><p>3. They often focus more on roleplaying instead of powergaming. A hint of sexual tension is added, as well as more interplayer relationships.</p><p></p><p>4. Define "storytelling aspect" please. That notwithstanding, I'd say yes.</p><p></p><p>5. No. I have had a couple that were out to get as big and badass a PC as guys.</p><p></p><p>6. No.</p><p></p><p>7. Much as I enjoy going to a party where there are men and women present, having female gamers at the table as well is a good thing.</p><p></p><p>8. The hobby appeals to the fantasy elements that young boys are drawn to. Social mores are changing though, and I think it is more acceptable for young women to approach fantasy. (There are for example more young readers books involving fantasy stories for young women than there were before.)</p><p></p><p>9. No. I think Vampire appealed to a younger audience that happened to be male and female because of its theme.</p><p></p><p>10. I think your question contains an assumption that's not accurate. The setting and system do not dictate who comes to the table to play. That said, no.</p><p></p><p>11. Yes. One. She knows slightly more than the one male player I know who has steadfastly refused to learn any rules. I think it's because she falls into the Gaming Buddy type of player. (See Robin Laws for more detail.) </p><p></p><p>12. Yes. I once DMed for such a group in college. I also knew of several, but didn't play with them. The major stylistic difference was in the method of communication. The all-female group was very cooperative, whereas all male groups can be very combative, with players fighting over the limelight. Percentagewise playing in an all-male group has been less than 5% of my f2f experience.</p><p></p><p>13. No.</p><p></p><p>14. Yes, I've seen a relationship break, but no, not during play. It never had anything to do with the game, and was always due to the relationship not being strong. I've heard of one or two that happened during a game, but wasn't present. The couple was always one that had signs of trouble outside the game too.</p><p></p><p>15. Huh? Please expand your question. It's far too vague.</p><p></p><p>16. No.</p><p></p><p>17. Far too vague and open. This is not calling for a statistical conclusion. Define "approach" please.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2088073, member: 12425"] 1. Two. (Counting my face to face group only.) 2. 50% 3. They often focus more on roleplaying instead of powergaming. A hint of sexual tension is added, as well as more interplayer relationships. 4. Define "storytelling aspect" please. That notwithstanding, I'd say yes. 5. No. I have had a couple that were out to get as big and badass a PC as guys. 6. No. 7. Much as I enjoy going to a party where there are men and women present, having female gamers at the table as well is a good thing. 8. The hobby appeals to the fantasy elements that young boys are drawn to. Social mores are changing though, and I think it is more acceptable for young women to approach fantasy. (There are for example more young readers books involving fantasy stories for young women than there were before.) 9. No. I think Vampire appealed to a younger audience that happened to be male and female because of its theme. 10. I think your question contains an assumption that's not accurate. The setting and system do not dictate who comes to the table to play. That said, no. 11. Yes. One. She knows slightly more than the one male player I know who has steadfastly refused to learn any rules. I think it's because she falls into the Gaming Buddy type of player. (See Robin Laws for more detail.) 12. Yes. I once DMed for such a group in college. I also knew of several, but didn't play with them. The major stylistic difference was in the method of communication. The all-female group was very cooperative, whereas all male groups can be very combative, with players fighting over the limelight. Percentagewise playing in an all-male group has been less than 5% of my f2f experience. 13. No. 14. Yes, I've seen a relationship break, but no, not during play. It never had anything to do with the game, and was always due to the relationship not being strong. I've heard of one or two that happened during a game, but wasn't present. The couple was always one that had signs of trouble outside the game too. 15. Huh? Please expand your question. It's far too vague. 16. No. 17. Far too vague and open. This is not calling for a statistical conclusion. Define "approach" please. [/QUOTE]
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