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Girls (Females) in D&D/Roleplaying
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<blockquote data-quote="John Morrow" data-source="post: 2088885" data-attributes="member: 27012"><p>I have 1 female player (out of 3) in my "B" campaign and there is one female player (out of 4) in the D&D game that I play every other week. There are no female players in my "A" campaign (out of 4 players). </p><p></p><p></p><p></p><p>Normally roughly 1 in 5 or 1 in 6. I've seen it get as high as about 1 in 2 or 50%.</p><p></p><p></p><p></p><p>The main thing I notice is that they seem to suppress tasteless comments concerning sexual matters. I suppose that can be seen as raising the maturity of the male gamers a notch. On the other hand, I've role-played with a woman who could make a sailor blush so that's hardly universal.</p><p></p><p></p><p></p><p>I think they are often less driven by the tactical and combat aspects of the game, though that doesn't always mean an interest in storytelling in any strict sense. It mainly means that they don't approach combat and encounters like board games or from a rules-oriented perspective as much as men do, in my experience.</p><p></p><p></p><p></p><p>Not at all, though sometimes the technique is different, in my experience. I've noticed that men tend to squeeze the rules and equipment to gain power while some female role-players will squeeze the GM and other players to gain power. I've seen both approaches work and both fail.</p><p></p><p></p><p></p><p>The only women I've ever role-played with who didn't know much about the rules were playing in groups of relative beginners and casual gamers who didn't, male or female, know much about the rules. The women I've role-played with have generally been willing to learn enough of the rules to create and run their own characters, though they might not learn every nuance. Of course the woman in my "B" campaign has probably don't more rules research than most of the men, coming up with variants and special cases that most of the men that I run haven't even thought about.</p><p></p><p></p><p></p><p>I think it can provide a different perspective and reduce some of the juvenile behavior and comments that you'll get in many single-sex groups, whether they are role-playing or doing whatever.</p><p></p><p></p><p></p><p>Given that there are surveys to back up the anecdotal evidence, I'd say so.</p><p></p><p></p><p></p><p>I don't know. Anecdotal evidence suggests that the percentage of female players of Vampire has been relatively quite high, but that could have as much to do with the percentage of women in the goth subculture as opposed to the percentage of women in the traditional role-playing subculture (often drawn from science fiction, fantasy, and comic book fans) as anything else.</p><p></p><p></p><p></p><p>Completely devoid? No. </p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>I've never played in a woman-only group. I have played in male-only groups. The all-male groups seem to spend more time engaging in lewd "guy talk" when there are no women around than when there are. That's the main difference that I've noticed. </p><p></p><p>I've also noticed a more extreme version of that effect when women turn some men from extroverts into introverts because those men don't feel comfortable letting down their guard and engaging in silly power fantasies with women around. The funniest example was in high school, where one player went from being "Force Commander Megaton" playing the can-do dive-into-action marine into the guy who sits quietly at the table and doesn't say much when the girl showed up.</p><p></p><p></p><p></p><p>I don't have enough data points to say, but I've seen both men and women enter the hobby for all sorts of reasons. One of the GMs in my group has run games for (A) female co-workers, (B) wives of co-workers, and, in one case (C) the high school-aged neices and mother of a co-worker (a three-generation family game). In none of those cases, was romantic involvement of the sort you are talking about a factor.</p><p></p><p></p><p></p><p>No, though one couple that moved away that we role-played heavily with is getting a divorce. That should make things quite complicated if they both move back to the area since the divorce isn't currently friendly and we role-played with both of them.</p><p></p><p></p><p></p><p>Not in my experience.</p><p></p><p></p><p></p><p>Not in my experience.</p><p></p><p></p><p></p><p>In a general population sense, yes. On an individual level? Not necessarily. I think that both men and women cover the same basic range of role-playing types though the majority styles of both populations may be different.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2088885, member: 27012"] I have 1 female player (out of 3) in my "B" campaign and there is one female player (out of 4) in the D&D game that I play every other week. There are no female players in my "A" campaign (out of 4 players). Normally roughly 1 in 5 or 1 in 6. I've seen it get as high as about 1 in 2 or 50%. The main thing I notice is that they seem to suppress tasteless comments concerning sexual matters. I suppose that can be seen as raising the maturity of the male gamers a notch. On the other hand, I've role-played with a woman who could make a sailor blush so that's hardly universal. I think they are often less driven by the tactical and combat aspects of the game, though that doesn't always mean an interest in storytelling in any strict sense. It mainly means that they don't approach combat and encounters like board games or from a rules-oriented perspective as much as men do, in my experience. Not at all, though sometimes the technique is different, in my experience. I've noticed that men tend to squeeze the rules and equipment to gain power while some female role-players will squeeze the GM and other players to gain power. I've seen both approaches work and both fail. The only women I've ever role-played with who didn't know much about the rules were playing in groups of relative beginners and casual gamers who didn't, male or female, know much about the rules. The women I've role-played with have generally been willing to learn enough of the rules to create and run their own characters, though they might not learn every nuance. Of course the woman in my "B" campaign has probably don't more rules research than most of the men, coming up with variants and special cases that most of the men that I run haven't even thought about. I think it can provide a different perspective and reduce some of the juvenile behavior and comments that you'll get in many single-sex groups, whether they are role-playing or doing whatever. Given that there are surveys to back up the anecdotal evidence, I'd say so. I don't know. Anecdotal evidence suggests that the percentage of female players of Vampire has been relatively quite high, but that could have as much to do with the percentage of women in the goth subculture as opposed to the percentage of women in the traditional role-playing subculture (often drawn from science fiction, fantasy, and comic book fans) as anything else. Completely devoid? No. No. I've never played in a woman-only group. I have played in male-only groups. The all-male groups seem to spend more time engaging in lewd "guy talk" when there are no women around than when there are. That's the main difference that I've noticed. I've also noticed a more extreme version of that effect when women turn some men from extroverts into introverts because those men don't feel comfortable letting down their guard and engaging in silly power fantasies with women around. The funniest example was in high school, where one player went from being "Force Commander Megaton" playing the can-do dive-into-action marine into the guy who sits quietly at the table and doesn't say much when the girl showed up. I don't have enough data points to say, but I've seen both men and women enter the hobby for all sorts of reasons. One of the GMs in my group has run games for (A) female co-workers, (B) wives of co-workers, and, in one case (C) the high school-aged neices and mother of a co-worker (a three-generation family game). In none of those cases, was romantic involvement of the sort you are talking about a factor. No, though one couple that moved away that we role-played heavily with is getting a divorce. That should make things quite complicated if they both move back to the area since the divorce isn't currently friendly and we role-played with both of them. Not in my experience. Not in my experience. In a general population sense, yes. On an individual level? Not necessarily. I think that both men and women cover the same basic range of role-playing types though the majority styles of both populations may be different. [/QUOTE]
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