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Girls (Females) in D&D/Roleplaying
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<blockquote data-quote="Samothdm" data-source="post: 2091532" data-attributes="member: 5473"><p>Game 1: Six Players and One DM - two players are women</p><p>Game 2: Six Players and One DM - two players are women (used to have a 3rd woman player but she had a baby and hasn't come back to the group yet)</p><p>Game 3: Five Playes and One DM - one player is a woman</p><p></p><p></p><p></p><p>Roughly 20% or so. Back in my early days, none of the players were girls/women. </p><p></p><p></p><p></p><p>They don't change the style of play at all. Gamers are gamers. </p><p></p><p></p><p></p><p>I haven't seen it. I think that age (or, more appropriately, experience with gaming) is more of a factor than gender when it comes to this. That's not to say that more experienced gamers <em>don't</em> hack-and-slash, but rather that storytelling is not normally something I've seen people focus on who are brand new to gaming.</p><p></p><p></p><p></p><p>Not in my experience. Again, what I've found is it's more a matter of gaming experience than a matter of gender. A newbie does not normally grasp enough of the mechanics to powergame/min-max. </p><p></p><p>In the three games that I either play or DM in, I'd say we really only have one, or at most two, min-maxers. Both are experienced, veteran players. They are both male, but I really don't think that has anything to do with it. And, the sample size is too small to be statistically accurate anyway.</p><p></p><p></p><p></p><p>In the game I DM, pretty much all of the players (with one exception) are ignorant of the rules, guys and women alike. They're almost all newbies. </p><p></p><p></p><p></p><p>I don't see advantages or disadvantages either way. Again, gamers and gamers. They either want to play and should be allowed, or they don't want to play. </p><p></p><p></p><p></p><p>I think a lot of it has to do with socialization skills while children are young. It's getting better, but it used to be in the "old days" that boys were, in general, socialized in "team activities" (which usually means sports), whereas girls were socialized with individual activities. </p><p></p><p>Gaming is a "team activity", really, and so I think that in the past, boys were drawn to it more often. Many of the themes present in gaming (especially war and fantasy gaming) tend to appeal to male (mostly adolescent male) affinities - military history, superheroes, and that kind of thing. That's <em>not</em> to say that women universally don't like these things, but rather that males composed more of those activities' core audiences. Gaming naturally extends from that audience.</p><p></p><p></p><p></p><p>I've heard that before, but I don't know if there is any statistical evidence to prove it. </p><p></p><p></p><p></p><p>Not to my knowledge. </p><p></p><p></p><p></p><p>I know <em>players</em> (of both genders) that have only miniscule knowledge of even the simplest rules after some years of play. Gender is irrelevant. </p><p></p><p></p><p></p><p>I have not played in any female-only groups - since I'm male, that would be impossible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have played in two male-only groups, but both were when I was in junior high or high school. Those groups differed because, as teenage males, we were more interested in telling dirty jokes and talking about girls than we were interested in gaming.</p><p></p><p></p><p></p><p>Probably both, but I imagine that the scenario works in reverse, too (guys joining gaming because their girlfriends are into it). </p><p></p><p>My wife plays in the game I DM mainly to show her support for the vast amount of time and energy I've put into my gaming world design over the past 15+ years. Another woman player just wanted to find out what it was all about and was, in fact, the reason that our group got together to start gaming. The other woman players I know started playing because someone asked them if they would be interested in joining.</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Not in my experience.</p><p></p><p></p><p></p><p>Not really. </p><p></p><p></p><p></p><p>My guess (hope?) would be that the stereotypes are not statistically accurate.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2091532, member: 5473"] Game 1: Six Players and One DM - two players are women Game 2: Six Players and One DM - two players are women (used to have a 3rd woman player but she had a baby and hasn't come back to the group yet) Game 3: Five Playes and One DM - one player is a woman Roughly 20% or so. Back in my early days, none of the players were girls/women. They don't change the style of play at all. Gamers are gamers. I haven't seen it. I think that age (or, more appropriately, experience with gaming) is more of a factor than gender when it comes to this. That's not to say that more experienced gamers [i]don't[/i] hack-and-slash, but rather that storytelling is not normally something I've seen people focus on who are brand new to gaming. Not in my experience. Again, what I've found is it's more a matter of gaming experience than a matter of gender. A newbie does not normally grasp enough of the mechanics to powergame/min-max. In the three games that I either play or DM in, I'd say we really only have one, or at most two, min-maxers. Both are experienced, veteran players. They are both male, but I really don't think that has anything to do with it. And, the sample size is too small to be statistically accurate anyway. In the game I DM, pretty much all of the players (with one exception) are ignorant of the rules, guys and women alike. They're almost all newbies. I don't see advantages or disadvantages either way. Again, gamers and gamers. They either want to play and should be allowed, or they don't want to play. I think a lot of it has to do with socialization skills while children are young. It's getting better, but it used to be in the "old days" that boys were, in general, socialized in "team activities" (which usually means sports), whereas girls were socialized with individual activities. Gaming is a "team activity", really, and so I think that in the past, boys were drawn to it more often. Many of the themes present in gaming (especially war and fantasy gaming) tend to appeal to male (mostly adolescent male) affinities - military history, superheroes, and that kind of thing. That's [i]not[/i] to say that women universally don't like these things, but rather that males composed more of those activities' core audiences. Gaming naturally extends from that audience. I've heard that before, but I don't know if there is any statistical evidence to prove it. Not to my knowledge. I know [i]players[/i] (of both genders) that have only miniscule knowledge of even the simplest rules after some years of play. Gender is irrelevant. I have not played in any female-only groups - since I'm male, that would be impossible. :) I have played in two male-only groups, but both were when I was in junior high or high school. Those groups differed because, as teenage males, we were more interested in telling dirty jokes and talking about girls than we were interested in gaming. Probably both, but I imagine that the scenario works in reverse, too (guys joining gaming because their girlfriends are into it). My wife plays in the game I DM mainly to show her support for the vast amount of time and energy I've put into my gaming world design over the past 15+ years. Another woman player just wanted to find out what it was all about and was, in fact, the reason that our group got together to start gaming. The other woman players I know started playing because someone asked them if they would be interested in joining. No. No. Not in my experience. Not really. My guess (hope?) would be that the stereotypes are not statistically accurate. [/QUOTE]
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