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Girls (Females) in D&D/Roleplaying
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<blockquote data-quote="Argyle King" data-source="post: 5271145" data-attributes="member: 58416"><p>1) Two face to face groups; 0 in one; 4 in the other.</p><p>2) tough to say, but a rough guestimate would be around 30%</p><p>3) not at all</p><p>4) generally speaking I would say yes, but it depends upon the person</p><p>5) no</p><p>6) generally ignorant about the rules? not at all. You can enjoy the roleplaying aspects of the game while still being knowledgable about the rules of the game.</p><p>7) girls tend to smell nicer than the stereotypical gamer</p><p>8) stereotypical gamers act like stereotypical gamers around girls</p><p>9) I am not familiar with Vampire, so I have no idea. However, it's hard to ignore that my D&D group currently has 0 girls when considering that my GURPS group has 4... while a bit more rules heavy, GURPS also tends to appreciate a deeper level of detail and puts social adventuring and character personality aspects on equal footing with hack & slash and magic items. In contrast, while D&D 4E is rules light, combat tends to be the main method for conflict resolution which the rules actively support.</p><p>10) Though I've never played it, I will go out on a limb with my beliefs and say that no females play F.A.T.A.L.</p><p>11) no... I'm unsure why some of these questions seem to suggest that female gamers have a tougher time learning game rules.</p><p>12) yes; the last D&D 3.5 campaign I ran was an all female group. Likewise, my current GURPS group is all female. I have also played in both mixed groups and all male groups. I'd say that I've played in all male groups probably around 62% of the time.</p><p>13) I'd say 'some,' but I would not say 'a lot.'</p><p>14) no</p><p>15) No; as a matter of fact, both times I've seen out of game personal issues cause problems with a game, it involved male gamers.</p><p>16) no</p><p>17) Speaking very generally, I've found that female gamers are more ok with a slower in-game time scale. Not every waking moment of the character needs to involve rushing to save the world; it seems to be more acceptable to branch off into side quests or personal goals of the character. As a GM, it also seems to me that it's more acceptable for me to tell a female group "Ok, your character has a few months of down time. What do you do with your time?" Again, I'm very generally speaking, but female gamers don't seem to have the burning need to have their character rush from level 1 to level 30 in a matter of a few in-game weeks.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5271145, member: 58416"] 1) Two face to face groups; 0 in one; 4 in the other. 2) tough to say, but a rough guestimate would be around 30% 3) not at all 4) generally speaking I would say yes, but it depends upon the person 5) no 6) generally ignorant about the rules? not at all. You can enjoy the roleplaying aspects of the game while still being knowledgable about the rules of the game. 7) girls tend to smell nicer than the stereotypical gamer 8) stereotypical gamers act like stereotypical gamers around girls 9) I am not familiar with Vampire, so I have no idea. However, it's hard to ignore that my D&D group currently has 0 girls when considering that my GURPS group has 4... while a bit more rules heavy, GURPS also tends to appreciate a deeper level of detail and puts social adventuring and character personality aspects on equal footing with hack & slash and magic items. In contrast, while D&D 4E is rules light, combat tends to be the main method for conflict resolution which the rules actively support. 10) Though I've never played it, I will go out on a limb with my beliefs and say that no females play F.A.T.A.L. 11) no... I'm unsure why some of these questions seem to suggest that female gamers have a tougher time learning game rules. 12) yes; the last D&D 3.5 campaign I ran was an all female group. Likewise, my current GURPS group is all female. I have also played in both mixed groups and all male groups. I'd say that I've played in all male groups probably around 62% of the time. 13) I'd say 'some,' but I would not say 'a lot.' 14) no 15) No; as a matter of fact, both times I've seen out of game personal issues cause problems with a game, it involved male gamers. 16) no 17) Speaking very generally, I've found that female gamers are more ok with a slower in-game time scale. Not every waking moment of the character needs to involve rushing to save the world; it seems to be more acceptable to branch off into side quests or personal goals of the character. As a GM, it also seems to me that it's more acceptable for me to tell a female group "Ok, your character has a few months of down time. What do you do with your time?" Again, I'm very generally speaking, but female gamers don't seem to have the burning need to have their character rush from level 1 to level 30 in a matter of a few in-game weeks. [/QUOTE]
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