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<blockquote data-quote="coyote6" data-source="post: 5271449" data-attributes="member: 1225"><p>1. Two.</p><p>2. Don't know, I haven't kept demographic statistics on people I've gamed with.</p><p>3. Don't know, aside from the same way any player does -- which depends on their individual personality.</p><p>4. No.</p><p>5. No.</p><p>6. No.</p><p>7. Diversity is probably good for any group (excepting hate groups, I guess). </p><p>8. Culture, biology, historical circumstance? I think if you could explain it, and prove the explanation, you might be up for a Nobel prize, 'cause the explanation would involve a whole lot of contentious science on nature vs nurture.</p><p>9. It seemed to; I would guess VtM & co. appealed to existing subcultures (e.g., goths) with a large female presence.</p><p>10. Not that I know of. FATAL, maybe? But I doubt anyone plays that.</p><p>11. Yes. I don't know. Note that I've also met male gamers with little rules knowledge. It's a playstyle thing, I suspect.</p><p>12. No -- I'm not female, so any group I was in couldn't be <em>only</em> female. Yes, I have played in groups that were only males. During high school, and then again recently. Percentage-wise, most of my groups were only males; however, that's somewhat deceptive, as most of my time spent gaming has probably featured women at the table (because I've gamed way more with the groups that included women than the ones that didn't). The styles seemed mostly similar, AFAICT.</p><p>13. No idea.</p><p>14. Yes, but not relationships between the people gaming. </p><p>15. LOL. No.</p><p>16. No.</p><p>17. No, that's too big a generalization for me to make.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5271449, member: 1225"] 1. Two. 2. Don't know, I haven't kept demographic statistics on people I've gamed with. 3. Don't know, aside from the same way any player does -- which depends on their individual personality. 4. No. 5. No. 6. No. 7. Diversity is probably good for any group (excepting hate groups, I guess). 8. Culture, biology, historical circumstance? I think if you could explain it, and prove the explanation, you might be up for a Nobel prize, 'cause the explanation would involve a whole lot of contentious science on nature vs nurture. 9. It seemed to; I would guess VtM & co. appealed to existing subcultures (e.g., goths) with a large female presence. 10. Not that I know of. FATAL, maybe? But I doubt anyone plays that. 11. Yes. I don't know. Note that I've also met male gamers with little rules knowledge. It's a playstyle thing, I suspect. 12. No -- I'm not female, so any group I was in couldn't be [I]only[/I] female. Yes, I have played in groups that were only males. During high school, and then again recently. Percentage-wise, most of my groups were only males; however, that's somewhat deceptive, as most of my time spent gaming has probably featured women at the table (because I've gamed way more with the groups that included women than the ones that didn't). The styles seemed mostly similar, AFAICT. 13. No idea. 14. Yes, but not relationships between the people gaming. 15. LOL. No. 16. No. 17. No, that's too big a generalization for me to make. [/QUOTE]
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