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<blockquote data-quote="Clint_L" data-source="post: 9318808" data-attributes="member: 7035894"><p>This is how multi-classing used to work. In 1e (where the Gish concept comes from), you earned experience in both (or all three) of your classes at the same time. But this worked because experience kept your progression slower, since the only way to level was through earning experience points, and thus you levelled at approximately half (or a third) the speed of single-classed characters (I'm aware that due to the way experience points scaled, there is some variability). There were also level limits imposed on most classes available to multi-class, since it was an option for non-humans only.</p><p></p><p>How do you make that work in 5e, where experience points are not used at many tables, and where players expect to level at the same rate? Obviously, if your fighter/wizard can be level 5 in both classes in the same amount of play it takes my fighter to be level 5, that's unfair and unbalanced. So how do you fix it?</p><p></p><p>One obvious solution would be to simply do 5e multi-classing, and switch classes every time you level (e.g. go fighter 1->wizard 1->fighter 2->wizard 2->fighter 3 and so on). But I get the sense that this would be unsatisfying for most players who post about playing a Gish, even though it would produce pretty much the same mechanical result as 1e multi-classing.</p><p></p><p>Or I suppose if doing milestone levelling, the Gish could just level half as often, but level both classes at the same time.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9318808, member: 7035894"] This is how multi-classing used to work. In 1e (where the Gish concept comes from), you earned experience in both (or all three) of your classes at the same time. But this worked because experience kept your progression slower, since the only way to level was through earning experience points, and thus you levelled at approximately half (or a third) the speed of single-classed characters (I'm aware that due to the way experience points scaled, there is some variability). There were also level limits imposed on most classes available to multi-class, since it was an option for non-humans only. How do you make that work in 5e, where experience points are not used at many tables, and where players expect to level at the same rate? Obviously, if your fighter/wizard can be level 5 in both classes in the same amount of play it takes my fighter to be level 5, that's unfair and unbalanced. So how do you fix it? One obvious solution would be to simply do 5e multi-classing, and switch classes every time you level (e.g. go fighter 1->wizard 1->fighter 2->wizard 2->fighter 3 and so on). But I get the sense that this would be unsatisfying for most players who post about playing a Gish, even though it would produce pretty much the same mechanical result as 1e multi-classing. Or I suppose if doing milestone levelling, the Gish could just level half as often, but level both classes at the same time. [/QUOTE]
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