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<blockquote data-quote="steeldragons" data-source="post: 5832853" data-attributes="member: 92511"><p>hmmm. No sir, I don'like it.</p><p></p><p>Be Fighter/Magic-user if you want to be...ya know...a Fighter/Magic-user.</p><p></p><p>Multiclassing, in my dream universe 5e, is:</p><p>1) 2 Classes only. Taken/chosen at Character Creation. That's all.</p><p>2) May only be done with between "Base" classes (Ftr, Cle, Mu, Thf) or certain "sub-classes" and a base class.</p><p></p><p>Most subclasses have lots of specific flavors and additional powers that they receive for being that class. They do not need, or shouldn't be able to, add a whole separate disparate set of skills and abilities when they wake up one day with enough XP.</p><p></p><p>I would also advocate certain sub-classes that are too "involved" in their training, discipline, honed or secret skills, to have time or energy to "multi-class" at all. Paladin and Monk are obvious...Bards are already their own one-man party...but I would go so far as to add Druid and Assassin there...perhaps Psions or Warlocks too.</p><p></p><p>Actually, thinking about it, maybe no sub-classes get to multi-class at all. Base classes only!</p><p></p><p>Do we really need, out of the box, a "Bladesinger" and a "Swordmage" and a "Duskblade" and a "Hex-knife" and a "Daggerwitch" and a "Witchdagger" and a dozen other "Sharppointycasterspeller"?</p><p></p><p>Call it a "Ftr/MU" and add whatever "flavorful term that means 'guy with spells and a sword' in your game world" that you like. Heck, make a half-dozen warring factions of them, all called something different...but the Character sheet will still say "Ftr/MU" or, maybe, "Thf/MU".</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5832853, member: 92511"] hmmm. No sir, I don'like it. Be Fighter/Magic-user if you want to be...ya know...a Fighter/Magic-user. Multiclassing, in my dream universe 5e, is: 1) 2 Classes only. Taken/chosen at Character Creation. That's all. 2) May only be done with between "Base" classes (Ftr, Cle, Mu, Thf) or certain "sub-classes" and a base class. Most subclasses have lots of specific flavors and additional powers that they receive for being that class. They do not need, or shouldn't be able to, add a whole separate disparate set of skills and abilities when they wake up one day with enough XP. I would also advocate certain sub-classes that are too "involved" in their training, discipline, honed or secret skills, to have time or energy to "multi-class" at all. Paladin and Monk are obvious...Bards are already their own one-man party...but I would go so far as to add Druid and Assassin there...perhaps Psions or Warlocks too. Actually, thinking about it, maybe no sub-classes get to multi-class at all. Base classes only! Do we really need, out of the box, a "Bladesinger" and a "Swordmage" and a "Duskblade" and a "Hex-knife" and a "Daggerwitch" and a "Witchdagger" and a dozen other "Sharppointycasterspeller"? Call it a "Ftr/MU" and add whatever "flavorful term that means 'guy with spells and a sword' in your game world" that you like. Heck, make a half-dozen warring factions of them, all called something different...but the Character sheet will still say "Ftr/MU" or, maybe, "Thf/MU". [/QUOTE]
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