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<blockquote data-quote="thedungeondelver" data-source="post: 5836387" data-attributes="member: 34865"><p><span style="font-family: 'Century Gothic'">Mouser cast a Death Spell from himself through his girlfriend, who was holding her father's wrist while said father was making her watch Mouser being tortured to death (daddy hated mages, and Mouser's first apprenticeship was under a magic-user). So he cast a Death Spell into her, which she then channeled into her father.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A little better than a 1st level magic-user!</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Since there seems to be some interest, here's the rundown on the Mouser:</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>GRAY MOUSER</strong> <em>(hero)</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>ARMOR CLASS: <em>2</em></span></p><p><span style="font-family: 'Century Gothic'">MOVE: <em>12"</em></span></p><p><span style="font-family: 'Century Gothic'">HIT POINTS: <em>96</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>NO. OF ATTACKS: <em>3/2 (or 3; see below)</em></span></p><p><span style="font-family: 'Century Gothic'">DAMAGE/ATTACK: <em>By weapon type</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>SPECIAL ATTACKS: <em>Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>SPECIAL DEFENSE: <em>Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>MAGIC RESISTANCE: <em>Standard</em></span></p><p><span style="font-family: 'Century Gothic'">SIZE: <em>M</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>ALIGNMENT: <em>Neutral</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>CLERIC/DRUID: <em>Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>FIGHTER: <em>11th level fighter</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>MAGIC-USER/ILLUSIONIST: <em>3rd level magic-user</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>THIEF/ASSASSIN: <em>15th level thief</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>MONK/BARD: <em>Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>PSIONIC ABILITY: <em>Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em> Attack/Defense Modes: Nil</em></span></p><p><span style="font-family: 'Century Gothic'"><em>S: 16 (0, +1) I: 18 W: 14 D: 19 C: 17 CH: 18</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em></em>This short man of the western cities supplies the refinement and delicacy his brawny partner lacks. He calls his rapier Scalpel and the dagger he uses (balanced for throwing) Cat's Claw. The Gray Mouser is very fond of studying things arcane, but has not the magical skills to master his studies. He has a great aversion to anything sharp being pointed at him, an aversion that has saved his life many times. He generally fights with Scalpel in his right hand and Cat's Claw in his left, incurring no penalties to hit due to his phenomenal dexterity. When so armed, he strikes 3 times per round, with a 50% chance that the third strike will be with either weapon.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">While the Mouser grew up on the streets (with all that that implies), his teen years were spent with an old hedge magician who taught him the ways of law and a little magic. It was these days spent in the forests with his mentor that gave Mouser his streak of morality. It was shortly after this that the young man met his lifelong friend Fafhrd. While the Gray Mouser is a thief, a liar, and a trickster supreme, he can be rlied upon to keep faith for causes he supports and people he favors.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">...</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Fritz Leiber wrote a lot of stuff for early issues of <strong>THE DRAGON</strong>, so the liberties taken by statting up the Nehwon mythos in <strong>DEITIES & DEMI-GODS</strong> can be forgiven I reckon. There's a <em>lot</em> of rule bending - no, <em>breaking</em> - going on in those stats but as an NPC and an iconic one there's a lot of DM handwaving if you're gaming in Lanhkmar.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">The magic of the stories of Fafhrd & The Gray Mouser seem to fall between three axes: low-level sorts of cantrips (by <strong>AD&D</strong> standards) that nonetheless are hard to pull off, insanely high-level ritual magic that requires a lot of prep time that nobody but arch-wizards can pull off (there's a whole story with Faf & Mou going after a wizard in Damascus - yes, that one - who is doing the whole lich-with-phylactary trick), and the outright alien stuff that nobody knows how/is handwaved by the author that Sheelba and Ningabule regularly perform.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Spoiler alert: </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">There's a cult of witches in Rime Isle (young girls, and all apparently white witches) who, in "The Mouser Goes Below" show a few cantrips, etc.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">I know there was a <strong>LANKHMAR </strong>boxed set released, but were I to run an <strong>AD&D </strong>game set in Nehwon, I'd likely gin up something which, while using a lot of the creatures and so on in <strong>DEITIES & DEMI-GODS</strong> would revamp the magic system at the very least...</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Sorry, I wandered a bit. Hope this was informative.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5836387, member: 34865"] [FONT=Century Gothic]Mouser cast a Death Spell from himself through his girlfriend, who was holding her father's wrist while said father was making her watch Mouser being tortured to death (daddy hated mages, and Mouser's first apprenticeship was under a magic-user). So he cast a Death Spell into her, which she then channeled into her father. A little better than a 1st level magic-user! Since there seems to be some interest, here's the rundown on the Mouser: [B]GRAY MOUSER[/B] [I](hero) [/I]ARMOR CLASS: [I]2[/I] MOVE: [I]12"[/I] HIT POINTS: [I]96 [/I]NO. OF ATTACKS: [I]3/2 (or 3; see below)[/I] DAMAGE/ATTACK: [I]By weapon type [/I]SPECIAL ATTACKS: [I]Nil [/I]SPECIAL DEFENSE: [I]Nil [/I]MAGIC RESISTANCE: [I]Standard[/I] SIZE: [I]M [/I]ALIGNMENT: [I]Neutral [/I]CLERIC/DRUID: [I]Nil [/I]FIGHTER: [I]11th level fighter [/I]MAGIC-USER/ILLUSIONIST: [I]3rd level magic-user [/I]THIEF/ASSASSIN: [I]15th level thief [/I]MONK/BARD: [I]Nil [/I]PSIONIC ABILITY: [I]Nil Attack/Defense Modes: Nil S: 16 (0, +1) I: 18 W: 14 D: 19 C: 17 CH: 18 [/I]This short man of the western cities supplies the refinement and delicacy his brawny partner lacks. He calls his rapier Scalpel and the dagger he uses (balanced for throwing) Cat's Claw. The Gray Mouser is very fond of studying things arcane, but has not the magical skills to master his studies. He has a great aversion to anything sharp being pointed at him, an aversion that has saved his life many times. He generally fights with Scalpel in his right hand and Cat's Claw in his left, incurring no penalties to hit due to his phenomenal dexterity. When so armed, he strikes 3 times per round, with a 50% chance that the third strike will be with either weapon. While the Mouser grew up on the streets (with all that that implies), his teen years were spent with an old hedge magician who taught him the ways of law and a little magic. It was these days spent in the forests with his mentor that gave Mouser his streak of morality. It was shortly after this that the young man met his lifelong friend Fafhrd. While the Gray Mouser is a thief, a liar, and a trickster supreme, he can be rlied upon to keep faith for causes he supports and people he favors. ... Fritz Leiber wrote a lot of stuff for early issues of [B]THE DRAGON[/B], so the liberties taken by statting up the Nehwon mythos in [B]DEITIES & DEMI-GODS[/B] can be forgiven I reckon. There's a [I]lot[/I] of rule bending - no, [I]breaking[/I] - going on in those stats but as an NPC and an iconic one there's a lot of DM handwaving if you're gaming in Lanhkmar. The magic of the stories of Fafhrd & The Gray Mouser seem to fall between three axes: low-level sorts of cantrips (by [B]AD&D[/B] standards) that nonetheless are hard to pull off, insanely high-level ritual magic that requires a lot of prep time that nobody but arch-wizards can pull off (there's a whole story with Faf & Mou going after a wizard in Damascus - yes, that one - who is doing the whole lich-with-phylactary trick), and the outright alien stuff that nobody knows how/is handwaved by the author that Sheelba and Ningabule regularly perform. Spoiler alert: There's a cult of witches in Rime Isle (young girls, and all apparently white witches) who, in "The Mouser Goes Below" show a few cantrips, etc. I know there was a [B]LANKHMAR [/B]boxed set released, but were I to run an [B]AD&D [/B]game set in Nehwon, I'd likely gin up something which, while using a lot of the creatures and so on in [B]DEITIES & DEMI-GODS[/B] would revamp the magic system at the very least... Sorry, I wandered a bit. Hope this was informative. [/FONT] [/QUOTE]
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