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<blockquote data-quote="gamerprinter" data-source="post: 6276519" data-attributes="member: 50895"><p>Well my Kaidan setting uses Pathfinder, not 5e, but PF doesn't necessarily offer the mechanics I needed, so Kaidan includes its own subsystems and adapted PF systems adjusted for our own use. For instance Kaidan's complex Buddhist-based reincarnation system is completely its own thing, having no comparison to PF or any other rules system. It was a subsystem necessary to describe the Kaidan death mechanic so is completely unique.</p><p></p><p>For samurai clan, and yakuza gang, we have separate supplements for each, but both use an adaptation to the Game Mastery Guide city stat-block rules. You can view both adapted rules at d20pfsrd.com to see what we did: <a href="http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/rite-publishing" target="_blank"><strong>Variant Rules</strong></a>. I plan to do something similar for ninja family and perhaps guilds using similar adapted stat-block rules.</p><p></p><p>So my solution was to use what is there, or make up something new if mechanics weren't there to fit my needs.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6276519, member: 50895"] Well my Kaidan setting uses Pathfinder, not 5e, but PF doesn't necessarily offer the mechanics I needed, so Kaidan includes its own subsystems and adapted PF systems adjusted for our own use. For instance Kaidan's complex Buddhist-based reincarnation system is completely its own thing, having no comparison to PF or any other rules system. It was a subsystem necessary to describe the Kaidan death mechanic so is completely unique. For samurai clan, and yakuza gang, we have separate supplements for each, but both use an adaptation to the Game Mastery Guide city stat-block rules. You can view both adapted rules at d20pfsrd.com to see what we did: [URL="http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/rite-publishing"][B]Variant Rules[/B][/URL]. I plan to do something similar for ninja family and perhaps guilds using similar adapted stat-block rules. So my solution was to use what is there, or make up something new if mechanics weren't there to fit my needs. [/QUOTE]
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