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<blockquote data-quote="The_Gneech" data-source="post: 5405587" data-attributes="member: 6779"><p>My players are a weird bunch -- they love being chewed up one side and down the other, and are always convinced the next encounter is the one that will lead to the TPK.</p><p></p><p>I've been playing with some of these guys for 30 years. They've played everything from 0-level schlubs to world-shaking heroes, but never had a TPK once, and for that matter very few PC fatalities. But they're always afraid one is just around the next bend in the corridor.</p><p></p><p>Generally, if I fudge at all, it's to give the monster another 20 hit points so the encounter isn't over too quick, and I think that's one of the things that's been instrumental in keeping this delicate balance between the fear that "OMG we're screwed," versus them actually being screwed. Anything that doesn't go splat on the first two hits seems huge and scary to a player who can see their own HP go down, but has no idea how the monsters are doing beyond "It doesn't seem fazed by that hit...", "He felt that one!", or the ever-popular "You lop one of its tentacles off! But the rest are still coming at you..."</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 5405587, member: 6779"] My players are a weird bunch -- they love being chewed up one side and down the other, and are always convinced the next encounter is the one that will lead to the TPK. I've been playing with some of these guys for 30 years. They've played everything from 0-level schlubs to world-shaking heroes, but never had a TPK once, and for that matter very few PC fatalities. But they're always afraid one is just around the next bend in the corridor. Generally, if I fudge at all, it's to give the monster another 20 hit points so the encounter isn't over too quick, and I think that's one of the things that's been instrumental in keeping this delicate balance between the fear that "OMG we're screwed," versus them actually being screwed. Anything that doesn't go splat on the first two hits seems huge and scary to a player who can see their own HP go down, but has no idea how the monsters are doing beyond "It doesn't seem fazed by that hit...", "He felt that one!", or the ever-popular "You lop one of its tentacles off! But the rest are still coming at you..." -The Gneech :cool: [/QUOTE]
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