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General Tabletop Discussion
*Pathfinder & Starfinder
Give me a competent arguement that WotC is "changing rules for the sake of change"
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<blockquote data-quote="Sundragon2012" data-source="post: 3785744" data-attributes="member: 7624"><p>Here are two things I do not like...</p><p></p><p>Tieflings and Warforged as races in the PHB1. But I am not necessarily the only person WoTC is marketing 4e to and I understand that.</p><p></p><p>Ultimately, it doesn't matter what is in the PHB1 or II, III or IV. I decide what races and classes exist in my setting and my campaign. Only those who play in the ambiguous 'Points of Light' setting (which isn't really a setting of course) have to concern themselves with being true to RAW or canon assumptions for their own games. </p><p></p><p>What DM, outside of one completely new to the hobby, is going to toss Thor, Vecna, Asmodeus and Zeus around into their pantheon without rhyme or reason? Does any DM really think that just because tieflings are a core race they must be in every setting? WoTC will have to stick them in every setting they make so as not to invalidate their own core books, but I bet you will see 3rd party publishers create settings without tieflings in them.</p><p></p><p>D&D as an IP has a lot of D&Disms whether its certain classes, monsters, races, magical systems, cosmology etc. that are a mad jumble of weird and sometimes contradictory assumptions. D&D at its most simplistic can be used out of the box as is, I did it for years with AD&D until I discovered Dragonlance and never, ever DMed a core game again. Even the Forgotten Realms, which is pretty vanilla, had to change certain rules to maintain its flavor...and that flavor is IMO not too exotic.</p><p></p><p>D&D as per the core books is a DMs toolkit. Use what you like and dump what you don't until you get the setting you want. I am not talking mechanics here which are often much harder to dump than a core race, god, class, cosmology, magical tradition, etc.</p><p></p><p>Nothing WoTC's designers write is sacred scripture. If you don't want eladrin or warlocks in your game take them out. You're the DM.</p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3785744, member: 7624"] Here are two things I do not like... Tieflings and Warforged as races in the PHB1. But I am not necessarily the only person WoTC is marketing 4e to and I understand that. Ultimately, it doesn't matter what is in the PHB1 or II, III or IV. I decide what races and classes exist in my setting and my campaign. Only those who play in the ambiguous 'Points of Light' setting (which isn't really a setting of course) have to concern themselves with being true to RAW or canon assumptions for their own games. What DM, outside of one completely new to the hobby, is going to toss Thor, Vecna, Asmodeus and Zeus around into their pantheon without rhyme or reason? Does any DM really think that just because tieflings are a core race they must be in every setting? WoTC will have to stick them in every setting they make so as not to invalidate their own core books, but I bet you will see 3rd party publishers create settings without tieflings in them. D&D as an IP has a lot of D&Disms whether its certain classes, monsters, races, magical systems, cosmology etc. that are a mad jumble of weird and sometimes contradictory assumptions. D&D at its most simplistic can be used out of the box as is, I did it for years with AD&D until I discovered Dragonlance and never, ever DMed a core game again. Even the Forgotten Realms, which is pretty vanilla, had to change certain rules to maintain its flavor...and that flavor is IMO not too exotic. D&D as per the core books is a DMs toolkit. Use what you like and dump what you don't until you get the setting you want. I am not talking mechanics here which are often much harder to dump than a core race, god, class, cosmology, magical tradition, etc. Nothing WoTC's designers write is sacred scripture. If you don't want eladrin or warlocks in your game take them out. You're the DM. Sundragon [/QUOTE]
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Community
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Give me a competent arguement that WotC is "changing rules for the sake of change"
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