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General Tabletop Discussion
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Give me a competent arguement that WotC is "changing rules for the sake of change"
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3785901" data-attributes="member: 11760"><p>The various D&D editions are incredibly confusing, especially with (not uncommon) confusion over terminology. Nothing to forgive.</p><p></p><p>In any case, yes, in OD&D and BD&D, dwarves, elves and hobbits/halflings had a race/class combo. This was loosened up a bit later on (dwarves could be clerics and the other races had what were essentially higher level prestige classes later on, like the Hin Master for halflings), but they came bundled together by default.</p><p></p><p>AD&D, from the very beginning, separated races and classes into different categories, although 1E and 2E made it very clear that not every choice was available to every race. (Strangely, the only class every race could progress in to unlimited levels was thief/rogue.)</p><p></p><p>3E is the first time that races and classes were fully decoupled and you could have a max level dwarf wizard, for instance.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3785901, member: 11760"] The various D&D editions are incredibly confusing, especially with (not uncommon) confusion over terminology. Nothing to forgive. In any case, yes, in OD&D and BD&D, dwarves, elves and hobbits/halflings had a race/class combo. This was loosened up a bit later on (dwarves could be clerics and the other races had what were essentially higher level prestige classes later on, like the Hin Master for halflings), but they came bundled together by default. AD&D, from the very beginning, separated races and classes into different categories, although 1E and 2E made it very clear that not every choice was available to every race. (Strangely, the only class every race could progress in to unlimited levels was thief/rogue.) 3E is the first time that races and classes were fully decoupled and you could have a max level dwarf wizard, for instance. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Give me a competent arguement that WotC is "changing rules for the sake of change"
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