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Give me a competent arguement that WotC is "changing rules for the sake of change"
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3786720" data-attributes="member: 22882"><p>From my perspective, making the game more accessible to new players is the DEFINITION of making it better.</p><p></p><p>It should be, in my opinion, at the very least wide enough to INCLUDE "what is currently in vogue in popular culture," the 'at the moment' being redundant. At the very least, it should be prejudiced in favor of what is in vogue now over what was in vogue in the past.</p><p></p><p>Existing players can use whatever fluff they like; you want to call the 'elf' a wood elf and the 'eladrin' a high elf, well, nobody's stopping you. A person picking up the book for the first time doesn't have that luxury.</p><p></p><p></p><p></p><p>By making it synch up better with perception in currently popular fantasy, in this case as embodied by console RPGs and anime since they are the only other source that really has a meaningful demon/devil split.</p><p></p><p>In which source, you have basically humanoid devils (ranging to balrog-like monstrousness at most) and weird, often Lovecraftian demons.</p><p></p><p>Lo and behold.</p><p></p><p></p><p></p><p>To most people, I possibly agree. That's not THEOLOGICALLY accurate, but it's certainly a common perception.</p><p></p><p>To fans of major modern fantasy, the only distinction drawn between demons and devils is, once again, from JRPGs and anime - and in that, the distinction roughly mirrors the one I described above.</p><p></p><p>Honestly, the most intuitive move would probably be to drop the demon/devil split entirely.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3786720, member: 22882"] From my perspective, making the game more accessible to new players is the DEFINITION of making it better. It should be, in my opinion, at the very least wide enough to INCLUDE "what is currently in vogue in popular culture," the 'at the moment' being redundant. At the very least, it should be prejudiced in favor of what is in vogue now over what was in vogue in the past. Existing players can use whatever fluff they like; you want to call the 'elf' a wood elf and the 'eladrin' a high elf, well, nobody's stopping you. A person picking up the book for the first time doesn't have that luxury. By making it synch up better with perception in currently popular fantasy, in this case as embodied by console RPGs and anime since they are the only other source that really has a meaningful demon/devil split. In which source, you have basically humanoid devils (ranging to balrog-like monstrousness at most) and weird, often Lovecraftian demons. Lo and behold. To most people, I possibly agree. That's not THEOLOGICALLY accurate, but it's certainly a common perception. To fans of major modern fantasy, the only distinction drawn between demons and devils is, once again, from JRPGs and anime - and in that, the distinction roughly mirrors the one I described above. Honestly, the most intuitive move would probably be to drop the demon/devil split entirely. [/QUOTE]
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Give me a competent arguement that WotC is "changing rules for the sake of change"
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