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<blockquote data-quote="IronWolf" data-source="post: 5348525" data-attributes="member: 21076"><p>I've only skimmed the responses so far, so some of my thoughts may overlap what others have already said.</p><p></p><p></p><p></p><p>If you only tolerated 3.x then Pathfinder might not be the game for you. Pathfinder has built on top of 3.x (fixed a lot of things in my opinion), but not changed the system so much that the essence isn't 3.5-like.</p><p></p><p></p><p></p><p>This is a DM call here. The books provide options, if an option doesn't fit the DM's world then it can be limited. I do this all the time, I am a traditional fantasy person and I don't like to have characters be monster races. This is easily accomplished by saying only races from X sourcebook are allowed.</p><p></p><p></p><p></p><p>There is nothing prohibiting multi-classing in Pathfinder. But Paizo has tried to make much fewer "dead levels" to help combat some of this. With the release of the APG they have also introduced a means to swap in one ability for another to help allow further customization of a character while not needed to accomplish that by dipping into other classes.</p><p></p><p></p><p></p><p>This is definitely an area the DM can set the groundwork for, which it sounds like you did. Just be up front with the players that multiclassing requires a good reason and if it is drastically different might require an in-game task or quest to actually accomplish. i.e. they might need to seek out a trainer in some area to get the skills they want.</p><p></p><p></p><p></p><p>It doesn't need to say this in the rulebook. This is a decision for the DM. If you don't want monster PCs, then state so up front <strong><em>or</em>/b] make their be serious repercussions for trying to enter a town as a monster race where you will obviously be shunned.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Not sure there are a lot of page numbers for things I've listed. The DM's role is to provide the additional framework that the game will run under.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>One thing that I had was I didn't think 3.5 actually was all that bad, it was a pretty good system...but PF claimed they would fix certain things. So, I went looking for things that I thought may be nice if they fixed...but didn't see that they actually fixed anything...so here's some more items that I'm wondering about.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>If the goal of a spellcaster is to be the most powerful spellcaster they can, then multi-classing is likely a good way to harm that idea. You can't really get the best of both worlds. Depending on what character concept you have in mind there may be ways to accomplish that character goal, but this is too vague to answer well.</strong></p></blockquote><p></p>
[QUOTE="IronWolf, post: 5348525, member: 21076"] I've only skimmed the responses so far, so some of my thoughts may overlap what others have already said. If you only tolerated 3.x then Pathfinder might not be the game for you. Pathfinder has built on top of 3.x (fixed a lot of things in my opinion), but not changed the system so much that the essence isn't 3.5-like. This is a DM call here. The books provide options, if an option doesn't fit the DM's world then it can be limited. I do this all the time, I am a traditional fantasy person and I don't like to have characters be monster races. This is easily accomplished by saying only races from X sourcebook are allowed. There is nothing prohibiting multi-classing in Pathfinder. But Paizo has tried to make much fewer "dead levels" to help combat some of this. With the release of the APG they have also introduced a means to swap in one ability for another to help allow further customization of a character while not needed to accomplish that by dipping into other classes. This is definitely an area the DM can set the groundwork for, which it sounds like you did. Just be up front with the players that multiclassing requires a good reason and if it is drastically different might require an in-game task or quest to actually accomplish. i.e. they might need to seek out a trainer in some area to get the skills they want. It doesn't need to say this in the rulebook. This is a decision for the DM. If you don't want monster PCs, then state so up front [b][i]or[/i]/b] make their be serious repercussions for trying to enter a town as a monster race where you will obviously be shunned. Not sure there are a lot of page numbers for things I've listed. The DM's role is to provide the additional framework that the game will run under. One thing that I had was I didn't think 3.5 actually was all that bad, it was a pretty good system...but PF claimed they would fix certain things. So, I went looking for things that I thought may be nice if they fixed...but didn't see that they actually fixed anything...so here's some more items that I'm wondering about. If the goal of a spellcaster is to be the most powerful spellcaster they can, then multi-classing is likely a good way to harm that idea. You can't really get the best of both worlds. Depending on what character concept you have in mind there may be ways to accomplish that character goal, but this is too vague to answer well.[/b] [/QUOTE]
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