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give me a reason to like Pathfinder
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<blockquote data-quote="pawsplay" data-source="post: 5349073" data-attributes="member: 15538"><p>Let me preface by saying I am going to refute a lot of misconceptions you apparently have about Pf. I hope that doesn't come across as confrontational.</p><p></p><p></p><p></p><p>There are no half-vampires I am aware of in Pathfinder. Anyone can be a Paladin who is LG, which is the same as in 3.5. </p><p></p><p></p><p></p><p>That option still remains in Pathfinder. However, the APG supports a softer approach, options available for characters of particular classes and races.</p><p></p><p></p><p></p><p>Frankly, it never worked like it was supposed to in 3.5 anyway.</p><p></p><p></p><p></p><p>Well, Pathfinder may be right up your alley, then, as it's so single-class friendly it actually hurts some basic multiclass options. Every class has high level abilities. The new favored class rules punishes you for multiclassing. </p><p></p><p></p><p></p><p>None of that has changed from 3.5.</p><p></p><p></p><p></p><p>Usually, in Pathfinder, people will dip only for good reason. Classes are not all that front-loaded, and as noted above, the system favors sticking with a class solidly. Prestige classes remain optional.</p><p></p><p></p><p></p><p>Actually, you did, unless you used a common option.</p><p></p><p></p><p></p><p>True. I would have liked for Pathfinder to keep that as an option, but nothing has really changed. It's still an option, and it still has no set parameters, just as it did not in 3.5.</p><p></p><p></p><p></p><p>Everywhere. Apart from the designers stating they are not interested in including new races, you can find numerous references in the rules, including the bit on p.314 of the bestiary warning of mixed groups.</p><p></p><p></p><p></p><p>Arcane Trickster, Eldritch Knight and Mystic Theurge, as always.</p><p></p><p></p><p></p><p>First, bards were a little soft in 3.0, but in 3.5 were quite capable, even in a main combat role. In Pathfinder, as with most other classes, they've gotten some power ups. They can use their bardic music by the round, for one thing.</p><p></p><p></p><p></p><p>It's gone. CR = EL. On p.314 they lay out a scheme to help monsters keep up with regular characters at higher levels.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5349073, member: 15538"] Let me preface by saying I am going to refute a lot of misconceptions you apparently have about Pf. I hope that doesn't come across as confrontational. There are no half-vampires I am aware of in Pathfinder. Anyone can be a Paladin who is LG, which is the same as in 3.5. That option still remains in Pathfinder. However, the APG supports a softer approach, options available for characters of particular classes and races. Frankly, it never worked like it was supposed to in 3.5 anyway. Well, Pathfinder may be right up your alley, then, as it's so single-class friendly it actually hurts some basic multiclass options. Every class has high level abilities. The new favored class rules punishes you for multiclassing. None of that has changed from 3.5. Usually, in Pathfinder, people will dip only for good reason. Classes are not all that front-loaded, and as noted above, the system favors sticking with a class solidly. Prestige classes remain optional. Actually, you did, unless you used a common option. True. I would have liked for Pathfinder to keep that as an option, but nothing has really changed. It's still an option, and it still has no set parameters, just as it did not in 3.5. Everywhere. Apart from the designers stating they are not interested in including new races, you can find numerous references in the rules, including the bit on p.314 of the bestiary warning of mixed groups. Arcane Trickster, Eldritch Knight and Mystic Theurge, as always. First, bards were a little soft in 3.0, but in 3.5 were quite capable, even in a main combat role. In Pathfinder, as with most other classes, they've gotten some power ups. They can use their bardic music by the round, for one thing. It's gone. CR = EL. On p.314 they lay out a scheme to help monsters keep up with regular characters at higher levels. [/QUOTE]
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