Okay, you are working on a campaign, now provide a timeline for events to happen.
Example:
Example:
- Wizard Guild -
[*]At start of campaign - The high mage lord has died, now the guild is looking for a replacement, bets are running on three wizards. This effects game very little, mostly being tavern talk and background for wizard characters. Player is sidebarred and asked to "back" one, if a guild member. - Month later or X games later -
[*]Bob is elected as new high mage lord. More talk and gossip in the tavern, any wizard player may support or have issues. - Month later or X games later -
[*]Mage Guild membership dues goes up. Non-guild wizards start facing fines and item price increase by 10%. - Month later or X games later -
[*]Non-guild magic-users are being found beaten. Fines have gone up and increase of items prices up by 20%. Some merchant stop selling goods to non-guild mages. - Month later or X games later -
[*]The guild has split, you have the guild and now the league. People are taking sides. Player(s) is side-barred to discuss. - Month later or X games later -
[*]War breaks out between the guild and the league. Duels common.