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Give Me Any D&D Monster and I'll Homebrew You A Better Version
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<blockquote data-quote="ad_hoc" data-source="post: 8626981" data-attributes="member: 6748898"><p>It's also parsing what the abilities do and then calculating all the damage and effects.</p><p></p><p>Okay, who is within 15' feet of each other but also not within 5' of the giant make a save and then take x damage or y damage on a save or z damage if you were a certain feet away also make a dex save or be pushed also you have advantage of there are 3 of you but disadvantage if you are in a certain spot and you can climb to get advantage but then you get disadvantage against an ability and the DM needs to choose between 5 abilities to do based on exactly where each character is.</p><p></p><p></p><p>It's a lot and I just couldn't get through a game where every encounter had monsters like this.</p><p></p><p>I only belabor the point because the OP says a goal is to make it interesting but also easy on the DM.</p><p></p><p>This fails the latter.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 8626981, member: 6748898"] It's also parsing what the abilities do and then calculating all the damage and effects. Okay, who is within 15' feet of each other but also not within 5' of the giant make a save and then take x damage or y damage on a save or z damage if you were a certain feet away also make a dex save or be pushed also you have advantage of there are 3 of you but disadvantage if you are in a certain spot and you can climb to get advantage but then you get disadvantage against an ability and the DM needs to choose between 5 abilities to do based on exactly where each character is. It's a lot and I just couldn't get through a game where every encounter had monsters like this. I only belabor the point because the OP says a goal is to make it interesting but also easy on the DM. This fails the latter. [/QUOTE]
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