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<blockquote data-quote="ruemere" data-source="post: 3913690" data-attributes="member: 5515"><p>Experiences on clerics in 3.* E...</p><p></p><p>Why the potions are not enough at higher levels:</p><p>- permanent ability damage,</p><p>- level drain,</p><p>- poisons,</p><p>- massive damage effects.</p><p></p><p>What is better than a cleric in party?</p><p>Answer: Two clerics. Why? Because the can keep the fighters going twice as long or against twice the number of usual opponents or, when you down one of them, the other can raise the fallen one.</p><p></p><p>When does the party find themselves out of their depth?</p><p>Answer: When they realize that their pots have been dispelled (damaged/stolen), their archetypical 8 hours of rest does not recover their resources and their cleric is out spell slots at the beginning of the day.</p><p></p><p>How do you send the party fleeing to nearest town?</p><p>Answer: Kill their cleric and use numerous little damage spell sources (hint: kobolds with magic missiles).</p><p></p><p>When does a cleric have fun?</p><p>Answer: When he is not rolling healing dice.</p><p>Answer II: When he can use a non-healing non-buffing spell.</p><p></p><p>Who is your best friend in gaming troupe?</p><p>Answer: A player who does not mind reading books while waiting for his cleric character to finally get his turn in combat (and use some healing spells).</p><p></p><p>When does the cleric fight better than a fighter, cast spells better than wizard and heals/buffs effectively?</p><p>Answer: When all he needs to care for, is himself.</p><p>Answer II: When there are enough clerics in a party to do something besides healing/buffing.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3913690, member: 5515"] Experiences on clerics in 3.* E... Why the potions are not enough at higher levels: - permanent ability damage, - level drain, - poisons, - massive damage effects. What is better than a cleric in party? Answer: Two clerics. Why? Because the can keep the fighters going twice as long or against twice the number of usual opponents or, when you down one of them, the other can raise the fallen one. When does the party find themselves out of their depth? Answer: When they realize that their pots have been dispelled (damaged/stolen), their archetypical 8 hours of rest does not recover their resources and their cleric is out spell slots at the beginning of the day. How do you send the party fleeing to nearest town? Answer: Kill their cleric and use numerous little damage spell sources (hint: kobolds with magic missiles). When does a cleric have fun? Answer: When he is not rolling healing dice. Answer II: When he can use a non-healing non-buffing spell. Who is your best friend in gaming troupe? Answer: A player who does not mind reading books while waiting for his cleric character to finally get his turn in combat (and use some healing spells). When does the cleric fight better than a fighter, cast spells better than wizard and heals/buffs effectively? Answer: When all he needs to care for, is himself. Answer II: When there are enough clerics in a party to do something besides healing/buffing. :) Regards, Ruemere [/QUOTE]
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