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<blockquote data-quote="ShadowX" data-source="post: 3915607" data-attributes="member: 3720"><p>I will just weigh in that I think gnomes make a fine race and I have two arguments for those that would see them wiped from the PHB. One, gnomes already have a great niche in the illusionist/trickster/tinkerer archetype. Unfortunately, many people seem to gag at the mention of any Dragonlance influence (even more so with kender). Second, I don't really see the insistence on each race having an archetype. Why must only humans have a personality range with the other races limited to stereotypes of human personality? It seems to me the game with its obviously human origins has always assumed that humans have no racial predilections like the other races and in fact this variability is taken as their trait. More likely, in a fantasy world the other races ascribe certain tendencies to humans just as D&D ascribes traits to the other races.</p><p></p><p>Halflings, judged by the standards here, have the largest identity crisis with being nothing more than short humans. At least adding kender elements gives them something.</p><p></p><p>I also agree that hitting stuff and healing makes absolutely no sense and other abilities already in D&D not making sense (like bardic music) does not make it any better. It would require some clever explication to convince me this is a good idea. I don't require much logic from fantasy, just a sense of verisimilitude and this ability currently breaks it.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3915607, member: 3720"] I will just weigh in that I think gnomes make a fine race and I have two arguments for those that would see them wiped from the PHB. One, gnomes already have a great niche in the illusionist/trickster/tinkerer archetype. Unfortunately, many people seem to gag at the mention of any Dragonlance influence (even more so with kender). Second, I don't really see the insistence on each race having an archetype. Why must only humans have a personality range with the other races limited to stereotypes of human personality? It seems to me the game with its obviously human origins has always assumed that humans have no racial predilections like the other races and in fact this variability is taken as their trait. More likely, in a fantasy world the other races ascribe certain tendencies to humans just as D&D ascribes traits to the other races. Halflings, judged by the standards here, have the largest identity crisis with being nothing more than short humans. At least adding kender elements gives them something. I also agree that hitting stuff and healing makes absolutely no sense and other abilities already in D&D not making sense (like bardic music) does not make it any better. It would require some clever explication to convince me this is a good idea. I don't require much logic from fantasy, just a sense of verisimilitude and this ability currently breaks it. [/QUOTE]
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