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<blockquote data-quote="Majoru Oakheart" data-source="post: 3922199" data-attributes="member: 5143"><p>As far as I can tell, the idea is that everyone can do SOMETHING during the game. They might not be the best at it, but they will have a way to contribute.</p><p></p><p>Previously there were long periods of time when one class would not be able to contribute to a situation causing the player to sit there and stare off into space while waiting for the time when they could do something. Often said player got bored and started talking to other people at the table and distracting everyone from the game at hand.</p><p></p><p>So, when a trap goes off, now all members of the party can help defeat it, in their own way. Rogues will be distinctive in that they are the only ones who can DISARM the trap. However, you won't have automatically lost because you didn't bring a rogue.</p><p></p><p>Everyone can defeat enemies but they all do so in their own ways. Being a wizard means being the guy who kills with spells rather than a sword, being a rogue means using sneaky tactics to kill, while being a fighter means using straightforward tactics. You play the class that has the abilities you want without "I will die if I ever get into combat" as one of the choices.</p><p></p><p>Everyone can get through social encounters...in their own way(or at least that's my theory).</p><p></p><p>Everyone can get through non-combat challenges in their own way as well.</p><p></p><p>It might not be the same amount of ease for all classes, but they do have a way. While a trap attacks everyone in the room every round, the rogue may disable their own square first with one disarm roll and stop all the damage to themselves. Meanwhile the fighter might take 2 or 3 rounds of pounding on the trap in their own square, while being attacked every round.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3922199, member: 5143"] As far as I can tell, the idea is that everyone can do SOMETHING during the game. They might not be the best at it, but they will have a way to contribute. Previously there were long periods of time when one class would not be able to contribute to a situation causing the player to sit there and stare off into space while waiting for the time when they could do something. Often said player got bored and started talking to other people at the table and distracting everyone from the game at hand. So, when a trap goes off, now all members of the party can help defeat it, in their own way. Rogues will be distinctive in that they are the only ones who can DISARM the trap. However, you won't have automatically lost because you didn't bring a rogue. Everyone can defeat enemies but they all do so in their own ways. Being a wizard means being the guy who kills with spells rather than a sword, being a rogue means using sneaky tactics to kill, while being a fighter means using straightforward tactics. You play the class that has the abilities you want without "I will die if I ever get into combat" as one of the choices. Everyone can get through social encounters...in their own way(or at least that's my theory). Everyone can get through non-combat challenges in their own way as well. It might not be the same amount of ease for all classes, but they do have a way. While a trap attacks everyone in the room every round, the rogue may disable their own square first with one disarm roll and stop all the damage to themselves. Meanwhile the fighter might take 2 or 3 rounds of pounding on the trap in their own square, while being attacked every round. [/QUOTE]
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