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<blockquote data-quote="Majoru Oakheart" data-source="post: 3922301" data-attributes="member: 5143"><p>This matches my experience as well. Except I think they numbers were reversed, I think.</p><p></p><p>Our DMs used to throw more puzzles up against us during 1e and 2e. Still, there were just as many dungeons that were basically an excuse to get us to fight a bunch of different creatures, with a plot to tie it together.</p><p></p><p>I think it's also because people started thinking that puzzles were kind of...well, lame after a while. We just got bored of them so we filled the void with more combat. But the game being 80+% combat has been the same in all editions of the game. Even amongst the 3 different groups I played with. Plus, I used to go to the local gaming store and talk to other people about their games and their experience seemed to match mine.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3922301, member: 5143"] This matches my experience as well. Except I think they numbers were reversed, I think. Our DMs used to throw more puzzles up against us during 1e and 2e. Still, there were just as many dungeons that were basically an excuse to get us to fight a bunch of different creatures, with a plot to tie it together. I think it's also because people started thinking that puzzles were kind of...well, lame after a while. We just got bored of them so we filled the void with more combat. But the game being 80+% combat has been the same in all editions of the game. Even amongst the 3 different groups I played with. Plus, I used to go to the local gaming store and talk to other people about their games and their experience seemed to match mine. [/QUOTE]
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