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<blockquote data-quote="Voss" data-source="post: 3922475" data-attributes="member: 57593"><p>Like I said, the RP stuff is pretty much independent of the rules of the game. It isn't really a matter of how I want to play, necessarily either. More my experience of how the game works with dozens of different groups in different locations. The longest a single group lasted was two years (fun effect of growing up as a military brat). </p><p></p><p>This was true long before DDM (that is the mini thing they've been doing the last couple years, right?)- we didn't use any props for combat back in the day- the DMs handled the situation 'you're X feet away, party/monsters closing in and now you're in melee with the monsters' abstractly. Same with MMOs- those came later. </p><p></p><p>When you get down to it, if you just want an RPG, you don't need D&D at all. Fantasy Co-operative Story Time is just as valid, and you don't have to worry about those pesky combat rules that make up most of the D&D system, regardless of edition. And I'm actually being serious here. I've done that at times too, and it can be a lot of fun. But look, the internet involves lots of people, and you can easily get 'not typical' or 'my experience' discussions, which are fine. But the typical experience is what we're usually talking about. And the typical experience for D&D is combat.</p></blockquote><p></p>
[QUOTE="Voss, post: 3922475, member: 57593"] Like I said, the RP stuff is pretty much independent of the rules of the game. It isn't really a matter of how I want to play, necessarily either. More my experience of how the game works with dozens of different groups in different locations. The longest a single group lasted was two years (fun effect of growing up as a military brat). This was true long before DDM (that is the mini thing they've been doing the last couple years, right?)- we didn't use any props for combat back in the day- the DMs handled the situation 'you're X feet away, party/monsters closing in and now you're in melee with the monsters' abstractly. Same with MMOs- those came later. When you get down to it, if you just want an RPG, you don't need D&D at all. Fantasy Co-operative Story Time is just as valid, and you don't have to worry about those pesky combat rules that make up most of the D&D system, regardless of edition. And I'm actually being serious here. I've done that at times too, and it can be a lot of fun. But look, the internet involves lots of people, and you can easily get 'not typical' or 'my experience' discussions, which are fine. But the typical experience is what we're usually talking about. And the typical experience for D&D is combat. [/QUOTE]
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