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<blockquote data-quote="howandwhy99" data-source="post: 3922860" data-attributes="member: 3192"><p>Not initially, no.</p><p></p><p>I think they can be, but it's not as if wizards or rogues never focused on combat. It was a lesser part of the whole.</p><p></p><p>1eAD&D was badly designed in this way. Everything was simply heaped onto one plate. You will notice that <em>most</em> spells were not combat spells though. It was ingenuity for using them in combat that changed folks perception to most being that now. That and further editor's poor redefinitions.</p><p></p><p>Not even close to what I'm saying. I'm saying "Crappy roleplaying in the extreme" would be playing a Charisma 3 character as one with Charisma 18. Common consensus now seems to be that the rules will keep someone from doing this when they only actually keep players from roleplaying (depending on the rules). Players are very capable of acting in character even when they can be more (or less) than what the characterization calls for. </p><p></p><p>Testing players to become more sociable at the table wouldn't be a bad thing for RPGs. Mechanizing social interaction is part of why autism and social misfits run high around RPG communities. IMO, again.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3922860, member: 3192"] Not initially, no. I think they can be, but it's not as if wizards or rogues never focused on combat. It was a lesser part of the whole. 1eAD&D was badly designed in this way. Everything was simply heaped onto one plate. You will notice that [I]most[/I] spells were not combat spells though. It was ingenuity for using them in combat that changed folks perception to most being that now. That and further editor's poor redefinitions. Not even close to what I'm saying. I'm saying "Crappy roleplaying in the extreme" would be playing a Charisma 3 character as one with Charisma 18. Common consensus now seems to be that the rules will keep someone from doing this when they only actually keep players from roleplaying (depending on the rules). Players are very capable of acting in character even when they can be more (or less) than what the characterization calls for. Testing players to become more sociable at the table wouldn't be a bad thing for RPGs. Mechanizing social interaction is part of why autism and social misfits run high around RPG communities. IMO, again. [/QUOTE]
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