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<blockquote data-quote="Brian Compton" data-source="post: 3923870" data-attributes="member: 24898"><p>This would be great. The cleric's spells primarily buff/aid party members or bring the (un)holy wrath of their god down, the wizard's spells do direct damage and control the battlefield, and the warlock's powers weaken opponents and make them vulnerable. This is better than the way it's been, where all casters could basically do all the same things, just in different ways, or could do some things slightly better than the others. Also, when deciding what kind of caster to be, you can choose a class based on what you want to do, rather than pick a class and define what kind of caster you want to be, hopefully not stepping on the toes of the other casters in the process.</p><p></p><p>As for clerics not having any fun in 3 and 3.5E- they get to have all the fun! With the breadth of their choices, both in spells and domain powers, clerics can be melee fighters, stealthy types, buffers, direct damage casters, controllers, summoners, etc. Except maybe for melee fighting, arcanists have the same role choices too. This often leads to other party members wondering why they bother when the casters can do everything.</p><p></p><p>This why I think the inclusion of ability choices and career paths will be helpful. All classes will have something to do all of the time, whether it be direct interaction or indirect support.</p></blockquote><p></p>
[QUOTE="Brian Compton, post: 3923870, member: 24898"] This would be great. The cleric's spells primarily buff/aid party members or bring the (un)holy wrath of their god down, the wizard's spells do direct damage and control the battlefield, and the warlock's powers weaken opponents and make them vulnerable. This is better than the way it's been, where all casters could basically do all the same things, just in different ways, or could do some things slightly better than the others. Also, when deciding what kind of caster to be, you can choose a class based on what you want to do, rather than pick a class and define what kind of caster you want to be, hopefully not stepping on the toes of the other casters in the process. As for clerics not having any fun in 3 and 3.5E- they get to have all the fun! With the breadth of their choices, both in spells and domain powers, clerics can be melee fighters, stealthy types, buffers, direct damage casters, controllers, summoners, etc. Except maybe for melee fighting, arcanists have the same role choices too. This often leads to other party members wondering why they bother when the casters can do everything. This why I think the inclusion of ability choices and career paths will be helpful. All classes will have something to do all of the time, whether it be direct interaction or indirect support. [/QUOTE]
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