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Give Me Moral Dilemmas for my PCs!
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<blockquote data-quote="ptolemy18" data-source="post: 2777373" data-attributes="member: 24970"><p>There's 6 player-characters... let me describe the players at the same time.... although remember there's no alignments.</p><p></p><p>* Orc barbarian, totally amoral/immoral, and the player knows it. He's just playing him as a combat monster and having a good time doing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>* Egyptian monk, basically amoral -- he's the guy who killed the unconscious man. I'm not totally sure what his OOC motivations are, I think he's just enjoying playing a guy who's kind of a jerk, but he's not as "over the top silly" about it as the orc barbarian's player. I think he's also wary because of all the various treacherous & sneaky NPCs the party has encountered (of which there have been quite a couple, I admit... not *everybody*, but a few, y'know.)</p><p></p><p>* Gnoll barbarian, but he's actually sort of moral -- his player is playing him as a "reformed" gnoll. And more importantly, the player is just sort of a nice guy who likes playing "good guy" type characters. Some players just seem to enjoy the sadistic meanness more than others, y'know, and this guy isn't one of them.</p><p></p><p>* Hobgoblin swashbuckler. He's playing a sort of amoral character but he's actually a good roleplayer and is aware (from my previous campaign) that I prefer running campaigns with "good-ish" PCs. So basically, although he likes to scare NPCs and act evil, he tends to be kind of merciful when the chips are down -- he leave unconscious NPCs alive instead of slitting their throats & stuff.</p><p></p><p>* African bard, he hasn't been playing long enough for me to get a grip on his behavior. He's just going with the flow for now.</p><p></p><p>* Persian priestess. This is the character who actually bugs me the most -- when the player came up with the concept I discussed it with him and said that his chosen religion was basically "lawful good", but so far, he has a totally sucky track record -- he's not out there slaughtering people himself, but he's *NEVER* stopped the other PCs from killing or abusing NPCs. Basically, although he is supposed to be playing a "good" character (inasmuch as possible in a no-alignment game), he hasn't offered any counteracting force to the other PCs' immoral behavior... when the other players are doing some evil deed, he's always looking the other way... basically he HAS NOT EVER STOOD UP TO THE OTHER CHARACTERS' BEHAVIOR OR DONE ANYTHING 'COUNTERPRODUCTIVE' IN THE NAME OF IN-CHARACTER MORALITY. And that, to me, is the key point at which you are doing actual ROLE-playing. The aggravating thing is that I think he isn't trying to play a "lapsed" priest or anything... I think either (1) he and I just have different moral standards or (2) he's just not a good role-player and comes up with justifications for his behavior so he doesn't have to role-play anything inconvenient. Also, like the Egyptian monk, there is the fact that he has encountered a couple of sneaky/treacherous NPCs in the past and I think as a result it's made him paranoid & untrusting. :/ (But where's the fun in heroic roleplaying if the PCs don't get in trouble as a result of their good, noble, trusting natures? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Heh.)</p><p></p><p>See, *I* hoped that the priestess' player would try to act as a moderating force to the eviller guys in the party. But he isn't. Or maybe he's just not the kind of guy who likes to act all magnanimous and forgive bad guys -- he's more of a "that's what you get for screwing with us". (Which is an attitude I personally don't like in my truly *good* heroes, but different strokes for different folks, I guess.) So the person I'm really looking to test, morals-wise, is the priestess' player.</p><p></p><p>In any case, I *do* feel that the priestess' behavior has been "dishonorable" by the standards of her religion, so maybe I can have some NPC priestess tongue-lash her at some point, at least. But then I bet the player will just get slightly pissed off at me OOC and some up with some IC justification ("Well, I think my behavior has been perfectly justifiable...") Grrrrr!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=">:(" title="Mad >:(" data-smilie="4"data-shortname=">:(" /> </p><p></p><p>If I sound like I'm getting a little huffy and being a bad DM and trying to railroad the players, I apologize...it's true... I'm kind of in a bad mood today so it's coloring my e-mails. Hopefully I will work out all this tension before the next game session so I don't inflict it on my players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Now, see, *I* have done that when I was a PC in another game... standing in the path of another party member's axe to keep him from killing people. But my players seem to be going the hivemind route, unfortunately. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 2777373, member: 24970"] There's 6 player-characters... let me describe the players at the same time.... although remember there's no alignments. * Orc barbarian, totally amoral/immoral, and the player knows it. He's just playing him as a combat monster and having a good time doing it. ;) * Egyptian monk, basically amoral -- he's the guy who killed the unconscious man. I'm not totally sure what his OOC motivations are, I think he's just enjoying playing a guy who's kind of a jerk, but he's not as "over the top silly" about it as the orc barbarian's player. I think he's also wary because of all the various treacherous & sneaky NPCs the party has encountered (of which there have been quite a couple, I admit... not *everybody*, but a few, y'know.) * Gnoll barbarian, but he's actually sort of moral -- his player is playing him as a "reformed" gnoll. And more importantly, the player is just sort of a nice guy who likes playing "good guy" type characters. Some players just seem to enjoy the sadistic meanness more than others, y'know, and this guy isn't one of them. * Hobgoblin swashbuckler. He's playing a sort of amoral character but he's actually a good roleplayer and is aware (from my previous campaign) that I prefer running campaigns with "good-ish" PCs. So basically, although he likes to scare NPCs and act evil, he tends to be kind of merciful when the chips are down -- he leave unconscious NPCs alive instead of slitting their throats & stuff. * African bard, he hasn't been playing long enough for me to get a grip on his behavior. He's just going with the flow for now. * Persian priestess. This is the character who actually bugs me the most -- when the player came up with the concept I discussed it with him and said that his chosen religion was basically "lawful good", but so far, he has a totally sucky track record -- he's not out there slaughtering people himself, but he's *NEVER* stopped the other PCs from killing or abusing NPCs. Basically, although he is supposed to be playing a "good" character (inasmuch as possible in a no-alignment game), he hasn't offered any counteracting force to the other PCs' immoral behavior... when the other players are doing some evil deed, he's always looking the other way... basically he HAS NOT EVER STOOD UP TO THE OTHER CHARACTERS' BEHAVIOR OR DONE ANYTHING 'COUNTERPRODUCTIVE' IN THE NAME OF IN-CHARACTER MORALITY. And that, to me, is the key point at which you are doing actual ROLE-playing. The aggravating thing is that I think he isn't trying to play a "lapsed" priest or anything... I think either (1) he and I just have different moral standards or (2) he's just not a good role-player and comes up with justifications for his behavior so he doesn't have to role-play anything inconvenient. Also, like the Egyptian monk, there is the fact that he has encountered a couple of sneaky/treacherous NPCs in the past and I think as a result it's made him paranoid & untrusting. :/ (But where's the fun in heroic roleplaying if the PCs don't get in trouble as a result of their good, noble, trusting natures? ;) Heh.) See, *I* hoped that the priestess' player would try to act as a moderating force to the eviller guys in the party. But he isn't. Or maybe he's just not the kind of guy who likes to act all magnanimous and forgive bad guys -- he's more of a "that's what you get for screwing with us". (Which is an attitude I personally don't like in my truly *good* heroes, but different strokes for different folks, I guess.) So the person I'm really looking to test, morals-wise, is the priestess' player. In any case, I *do* feel that the priestess' behavior has been "dishonorable" by the standards of her religion, so maybe I can have some NPC priestess tongue-lash her at some point, at least. But then I bet the player will just get slightly pissed off at me OOC and some up with some IC justification ("Well, I think my behavior has been perfectly justifiable...") Grrrrr!!!! >:( If I sound like I'm getting a little huffy and being a bad DM and trying to railroad the players, I apologize...it's true... I'm kind of in a bad mood today so it's coloring my e-mails. Hopefully I will work out all this tension before the next game session so I don't inflict it on my players. ;) Now, see, *I* have done that when I was a PC in another game... standing in the path of another party member's axe to keep him from killing people. But my players seem to be going the hivemind route, unfortunately. :( Jason [/QUOTE]
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