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Give Me Moral Dilemmas for my PCs!
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<blockquote data-quote="LostSoul" data-source="post: 2777501" data-attributes="member: 386"><p>Lemme give you some thoughts o' mine...</p><p></p><p>It seems like some of your players enjoy killing things and taking their stuff. This is cool, give them lots of that to do (ie. lots of fun, tactically exciting fights). It sounds like you want to have them address moral issues, so put some in, but don't make that the focus of the game. (Unless they eat it up - then go for it!)</p><p></p><p></p><p></p><p>I think you need to talk to this player and ask him what he wants out of the game. If he wants to play a lawful good character or not. If he doesn't really care about that, just go with it. Maybe you could have him switch faiths to a god that suits the player's beliefs more. Or not; nothing's going to be ruined if he keeps up that behaviour...</p><p></p><p>...unless you and the other players think "that's lame". In which case you need to work out some kind of agreement on how to handle it. Approach it from a meta-game perspective: "It breaks my suspension of disbelief when you act like that and you're still part of the lawful good church. It's affecting my enjoyment of the game. Is there something we can do to fix that?"</p><p></p><p></p><p>Now I think you have to ask yourself if, in these moral situations you put your PCs, you want them to pick the good path or not. I think for it to really work, you have to let them make their own minds up. Then when they do evil, it is them doing the evil, and they have no one else to blame for their moral choices but themselves. And if they pick the good path, they get the reward of being the hero. If you force them down one path or another (simply by making the good path more rewarding, or getting pissed off if they pick evil choices) then there is no choice being made except by you.</p><p></p><p>Which is okay, if that's what you want to do.</p><p></p><p>I think that either you can sneak up on them with moral issues - by putting some of them in the game - or talk to them flat out and tell them that you want to have them address some of these moral issues. Either way, make sure that they know that you're okay with any choices they make. (They'll probably do the evil thing at first just to test you.)</p><p></p><p>And if they're all about killing things and taking their stuff, make sure that your moral choices don't get in the way of that!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2777501, member: 386"] Lemme give you some thoughts o' mine... It seems like some of your players enjoy killing things and taking their stuff. This is cool, give them lots of that to do (ie. lots of fun, tactically exciting fights). It sounds like you want to have them address moral issues, so put some in, but don't make that the focus of the game. (Unless they eat it up - then go for it!) I think you need to talk to this player and ask him what he wants out of the game. If he wants to play a lawful good character or not. If he doesn't really care about that, just go with it. Maybe you could have him switch faiths to a god that suits the player's beliefs more. Or not; nothing's going to be ruined if he keeps up that behaviour... ...unless you and the other players think "that's lame". In which case you need to work out some kind of agreement on how to handle it. Approach it from a meta-game perspective: "It breaks my suspension of disbelief when you act like that and you're still part of the lawful good church. It's affecting my enjoyment of the game. Is there something we can do to fix that?" Now I think you have to ask yourself if, in these moral situations you put your PCs, you want them to pick the good path or not. I think for it to really work, you have to let them make their own minds up. Then when they do evil, it is them doing the evil, and they have no one else to blame for their moral choices but themselves. And if they pick the good path, they get the reward of being the hero. If you force them down one path or another (simply by making the good path more rewarding, or getting pissed off if they pick evil choices) then there is no choice being made except by you. Which is okay, if that's what you want to do. I think that either you can sneak up on them with moral issues - by putting some of them in the game - or talk to them flat out and tell them that you want to have them address some of these moral issues. Either way, make sure that they know that you're okay with any choices they make. (They'll probably do the evil thing at first just to test you.) And if they're all about killing things and taking their stuff, make sure that your moral choices don't get in the way of that! [/QUOTE]
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