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Character Builds & Optimization
Give me some advices on creating a 5e PC
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<blockquote data-quote="WarpedAcorn" data-source="post: 7033239" data-attributes="member: 6819400"><p>Looks solid to me. The the only alternatives I would offer are:</p><p></p><p>Stats: Are you using the Standard Stat array? </p><p></p><p>Fighting Style: Take Defense over Great Weapon Fighting. Defense is basically always on and you benefit from it no matter what weapon you are using. Personally, I wasn't "WOW'D" by GWF when I used it previously. </p><p></p><p>Feat: Not going to argue with the utility of Heavy Armor Master at early levels, but if you plan on using 2-Handers I might suggest going ahead and picking up Great Weapon Mastery right off the bat. You might not want to take the -5 / +10 option often early on, but the ability to use a Bonus Action to get an extra swing if you finish off an enemy applies whether you are using a 2-Hander or not, making it pretty useful. </p><p></p><p>Cantrips: Good choice to have a ranged option, so no complaints here. Shocking Grasp can be useful if you want to get away as well.</p><p></p><p>Spells: Looks good here too. Shield is the big one, but Thunderwave can be very useful too.</p><p></p><p>Equipment: Smart move getting your weapon Silvered. =)</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7033239, member: 6819400"] Looks solid to me. The the only alternatives I would offer are: Stats: Are you using the Standard Stat array? Fighting Style: Take Defense over Great Weapon Fighting. Defense is basically always on and you benefit from it no matter what weapon you are using. Personally, I wasn't "WOW'D" by GWF when I used it previously. Feat: Not going to argue with the utility of Heavy Armor Master at early levels, but if you plan on using 2-Handers I might suggest going ahead and picking up Great Weapon Mastery right off the bat. You might not want to take the -5 / +10 option often early on, but the ability to use a Bonus Action to get an extra swing if you finish off an enemy applies whether you are using a 2-Hander or not, making it pretty useful. Cantrips: Good choice to have a ranged option, so no complaints here. Shocking Grasp can be useful if you want to get away as well. Spells: Looks good here too. Shield is the big one, but Thunderwave can be very useful too. Equipment: Smart move getting your weapon Silvered. =) [/QUOTE]
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