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Give me some characters. PLEASE! Lvl. 15
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<blockquote data-quote="DumbPaladin" data-source="post: 5363040" data-attributes="member: 90770"><p>I am obviously a little biased, but what about a paladin for spot #6? One of those helpful and kind ones, not the stuffy annoying type. </p><p></p><p>You didn't say which books you had available, so in case you do not have Complete Divine, Complete Champion, or Spell Compendium, I tried to give a brief description of the feats from those books. </p><p></p><p>Also, character level wealth for Level 15 is 200,000 gp. I only used 121,000 or so. Feel free to reduce this by lowering the weapon's power (removing <em>bane </em>or +1 enhancement will shave off 18,000 gp alone); I'm sure you can figure out how to spend the rest if you want to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Human Paladin 15</p><p></p><p> [FONT=&quot]H) Power Attack (PHB)</p><p>1) Sun Devotion (Complete Champion)</p><p>3) Protection Devotion (CC) </p><p>6) Spontaneous Healer (Complete Divine)</p><p>9) Extra Turning (PHB)</p><p>12) Improved Critical (Longsword) (PHB)</p><p>15) Quickened Turning -- turn undead as a free action, not a standard action.</p><p> </p><p> [/FONT] Equipment:</p><p>+3 <em>death ward</em> adamantine full plate </p><p>(AC 11, DR 3/--, 1x/day ignore any death effect or negative energy effect)</p><p>+2 <em>holy</em> <em>bane</em> (vs. undead) longsword </p><p>1d8 + 2 + 4d6 vs. undead, +4 to all attack rolls, these #s do not include strength bonuses or BAB</p><p>phylactery of undead turning +4 to your turning level</p><p>sacred scabbard </p><p>(weapon in it gets <em>bless weapon</em> upon it for 10 rounds, 3x/day)</p><p>Cloak of Charisma +4 </p><p>Vest of Resistance +2 (+2 to all saves)</p><p>Belt of Growth 1x/day, enlarge person on self for up to 10 minutes.</p><p></p><p> Recommended Spells:</p><p>1st: Bless Weapon, Vision of Glory, Divine Favor (bonus spell for high Wis)</p><p>Vision of Glory (Spell Compendium): For 1 minute, subject (creature touched) gains your Charisma modifier as morale bonus to its next save.</p><p>2nd: Aura of Glory, Shield Other (if bonus spell for high Wis)</p><p>Aura of Glory (SpC): Remove fear effects to all within your aura of courage.</p><p>3rd: Seek Eternal Rest (see above), Daylight (if bonus spell)</p><p>4th: Favor of the Martyr, Death Ward (if bonus spell)</p><p>Favor of the Martyr (SpC): Touched creature gains immunity to nonlethal damage, charms and compulsions, pain effects, can't be dazed, exhausted, fatigued, nauseated, sickened, stunned, or staggered. Target doesn't go unconscious at -1 HP; essentially gains Diehard and Endurance feats, but no damage for taking actions. All such effects are suspended upon casting of this spell (also, creature unconscious due to negative HP wakes up). Lasts 1 minute/level.</p><p></p><p>Skills:</p><p>Knowledge: Religion 5 ranks recommended</p><p></p><p> </p><p>SPECIFICS/TACTICS:</p><p>-- Draw your <em>holy</em> longsword from the <em>sacred scabbard</em> and choose to activate the scabbard's ability; the sword is good-aligned and now auto-confirms critical hits vs. evil creatures, with your threat range being 17-20 due to Improved Critical. </p><p></p><p>-- You may convert spells per day equal to your Wisdom modifier into <em>cure</em> spells (4th = cure serious, 3rd = cure moderate, 1st = cure light), in case you or anyone in your party needs some extra help. </p><p> -- Cast <em>seek eternal rest </em>on yourself before making turn attempts (which you now do as a free action, so you can still full attack those zombies). This level 3 paladin spell from Spell Compendium makes your turning level equal your paladin level for 1 hour/caster level, so you're now just as good as that party cleric -- plus you've got +4 levels due to the <em>phylactery of undead turning</em> for a grand effect of turning as a level 19 cleric (BEFORE the turn check result). Don't forget 5 ranks of Knowledge : Religion = +2 to the turn check, which is essentially a Charisma check. This paladin can benefit from a high Wisdom score, but really only needs a 14.</p><p>[If turning sounds fun to Player #6, perhaps consider swapping in Disciple of the Sun for Spontaneous Healer, so they can expend 2 turn attempts to destroy all high-hit die undead they come across.]</p><p></p><p> -- Activate your Protection Devotion when the bad guys attack to give yourself and everyone within 30 feet of you a +5 <em>sacred</em> bonus to armor class, which lasts for 10 rounds. Almost everyone will benefit from this; there are few ways to gain sacred AC bonuses. Activate your Sun Devotion as a swift action on your turn before attacking to add +15 sacred damage to each attack for 10 rounds. Remember that you can use your (7 + CHA modifier) turn attempts per day to activate either of these Devotions again, or to turn undead. (You get one free use of each Devotion; after that, Sun costs 1 turn attempt and Protection costs 3.)</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5363040, member: 90770"] I am obviously a little biased, but what about a paladin for spot #6? One of those helpful and kind ones, not the stuffy annoying type. You didn't say which books you had available, so in case you do not have Complete Divine, Complete Champion, or Spell Compendium, I tried to give a brief description of the feats from those books. Also, character level wealth for Level 15 is 200,000 gp. I only used 121,000 or so. Feel free to reduce this by lowering the weapon's power (removing [I]bane [/I]or +1 enhancement will shave off 18,000 gp alone); I'm sure you can figure out how to spend the rest if you want to. :) Human Paladin 15 [FONT="]H) Power Attack (PHB) 1) Sun Devotion (Complete Champion) 3) Protection Devotion (CC) 6) Spontaneous Healer (Complete Divine) 9) Extra Turning (PHB) 12) Improved Critical (Longsword) (PHB) 15) Quickened Turning -- turn undead as a free action, not a standard action. [/FONT] Equipment: +3 [I]death ward[/I] adamantine full plate (AC 11, DR 3/--, 1x/day ignore any death effect or negative energy effect) +2 [I]holy[/I] [I]bane[/I] (vs. undead) longsword 1d8 + 2 + 4d6 vs. undead, +4 to all attack rolls, these #s do not include strength bonuses or BAB phylactery of undead turning +4 to your turning level sacred scabbard (weapon in it gets [I]bless weapon[/I] upon it for 10 rounds, 3x/day) Cloak of Charisma +4 Vest of Resistance +2 (+2 to all saves) Belt of Growth 1x/day, enlarge person on self for up to 10 minutes. Recommended Spells: 1st: Bless Weapon, Vision of Glory, Divine Favor (bonus spell for high Wis) Vision of Glory (Spell Compendium): For 1 minute, subject (creature touched) gains your Charisma modifier as morale bonus to its next save. 2nd: Aura of Glory, Shield Other (if bonus spell for high Wis) Aura of Glory (SpC): Remove fear effects to all within your aura of courage. 3rd: Seek Eternal Rest (see above), Daylight (if bonus spell) 4th: Favor of the Martyr, Death Ward (if bonus spell) Favor of the Martyr (SpC): Touched creature gains immunity to nonlethal damage, charms and compulsions, pain effects, can't be dazed, exhausted, fatigued, nauseated, sickened, stunned, or staggered. Target doesn't go unconscious at -1 HP; essentially gains Diehard and Endurance feats, but no damage for taking actions. All such effects are suspended upon casting of this spell (also, creature unconscious due to negative HP wakes up). Lasts 1 minute/level. Skills: Knowledge: Religion 5 ranks recommended SPECIFICS/TACTICS: -- Draw your [I]holy[/I] longsword from the [I]sacred scabbard[/I] and choose to activate the scabbard's ability; the sword is good-aligned and now auto-confirms critical hits vs. evil creatures, with your threat range being 17-20 due to Improved Critical. -- You may convert spells per day equal to your Wisdom modifier into [I]cure[/I] spells (4th = cure serious, 3rd = cure moderate, 1st = cure light), in case you or anyone in your party needs some extra help. -- Cast [I]seek eternal rest [/I]on yourself before making turn attempts (which you now do as a free action, so you can still full attack those zombies). This level 3 paladin spell from Spell Compendium makes your turning level equal your paladin level for 1 hour/caster level, so you're now just as good as that party cleric -- plus you've got +4 levels due to the [I]phylactery of undead turning[/I] for a grand effect of turning as a level 19 cleric (BEFORE the turn check result). Don't forget 5 ranks of Knowledge : Religion = +2 to the turn check, which is essentially a Charisma check. This paladin can benefit from a high Wisdom score, but really only needs a 14. [If turning sounds fun to Player #6, perhaps consider swapping in Disciple of the Sun for Spontaneous Healer, so they can expend 2 turn attempts to destroy all high-hit die undead they come across.] -- Activate your Protection Devotion when the bad guys attack to give yourself and everyone within 30 feet of you a +5 [I]sacred[/I] bonus to armor class, which lasts for 10 rounds. Almost everyone will benefit from this; there are few ways to gain sacred AC bonuses. Activate your Sun Devotion as a swift action on your turn before attacking to add +15 sacred damage to each attack for 10 rounds. Remember that you can use your (7 + CHA modifier) turn attempts per day to activate either of these Devotions again, or to turn undead. (You get one free use of each Devotion; after that, Sun costs 1 turn attempt and Protection costs 3.) [/QUOTE]
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Give me some characters. PLEASE! Lvl. 15
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