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Give me the complete picture: WP/VP
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<blockquote data-quote="Iron_Chef" data-source="post: 2577066" data-attributes="member: 4530"><p>I wouldn't play any d20 game without VP/WP at this point.</p><p></p><p>SW does not use sneak attack in the base classes. The scoundrel (rogue/thief equivalent) gets "precise attack" which is a scaling bonus to Dex-based attacks (must be either with ranged or finessed melee weapons). You apply the bonus to your choice of attack or damage rolls each time you use it and must declare which <em>before</em> rolling your attack. The precise attack bonus starts out at +1, but SW Scoundrels don't get it until 3rd level. You'd have to adjust it for Conan. IIRC, only the Bounty Hunter PrC uses sneak attack. The extra damage is +1d6 (scaling with level), but goes to VP first unless a critical hit, IIRC.</p><p></p><p>SW uses Force Points, which are similar to Fate Points. You get 1 per level, and 1 per act of dramatic heroism (or something else super-cool in GM's opinion). Force-Sensitives (those who are or who can become wizards) start with 2 FP and have no limit. All others start with 1 FP and can't save up more than 5 (excess are lost so spend 'em if you got 'em). You can spend 1 FP per round to call on either the Light Side or Dark Side of the Force, which provides a number of bonus dice to any one d20 roll. If you are a wizard (force-sensitive) you get a bonus die in addition. If you call on the Dark Side, you get more dice, at least until around 8th level. Afterwards, dark characters start to get shafted on the dice and Lightsiders get more. Now, I use FP for a variety of other purposes (keeping players and pet villains alive being one). I think you can just keep Fate Points as written in Conan, or change it to Spycraft's Action Dice, or to Star Wars Force Points. Each is a different form of expressing the same concept.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 2577066, member: 4530"] I wouldn't play any d20 game without VP/WP at this point. SW does not use sneak attack in the base classes. The scoundrel (rogue/thief equivalent) gets "precise attack" which is a scaling bonus to Dex-based attacks (must be either with ranged or finessed melee weapons). You apply the bonus to your choice of attack or damage rolls each time you use it and must declare which [I]before[/I] rolling your attack. The precise attack bonus starts out at +1, but SW Scoundrels don't get it until 3rd level. You'd have to adjust it for Conan. IIRC, only the Bounty Hunter PrC uses sneak attack. The extra damage is +1d6 (scaling with level), but goes to VP first unless a critical hit, IIRC. SW uses Force Points, which are similar to Fate Points. You get 1 per level, and 1 per act of dramatic heroism (or something else super-cool in GM's opinion). Force-Sensitives (those who are or who can become wizards) start with 2 FP and have no limit. All others start with 1 FP and can't save up more than 5 (excess are lost so spend 'em if you got 'em). You can spend 1 FP per round to call on either the Light Side or Dark Side of the Force, which provides a number of bonus dice to any one d20 roll. If you are a wizard (force-sensitive) you get a bonus die in addition. If you call on the Dark Side, you get more dice, at least until around 8th level. Afterwards, dark characters start to get shafted on the dice and Lightsiders get more. Now, I use FP for a variety of other purposes (keeping players and pet villains alive being one). I think you can just keep Fate Points as written in Conan, or change it to Spycraft's Action Dice, or to Star Wars Force Points. Each is a different form of expressing the same concept. [/QUOTE]
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