Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Give me the complete picture: WP/VP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Denaes" data-source="post: 2577834" data-attributes="member: 33738"><p>It doesn't matter what exactly the person is doing. It could just be a guy standing at a corner waiting for a light to change, an enemy agent working at a terminal across the room or an evil mastermind washing his favorite pet while whistling to herself. </p><p></p><p>The point is how do you explain that even though you solidly hit a flatfooted character with a gun, it still missed? </p><p></p><p>I'm not trying to get anyone to say they don't like the WP/VP system. I love it. This is the only part of it that I find wonky and see players having problems with. It makes sense with other weapons, but not so much sense with guns. </p><p></p><p>I'm just trying to see if anyone has any good ideas for how to explain it without saying "Look it's a game, deal with it. Your hit misses, but his luck is running out. It doesn't make sense, but it doesn't have to".</p><p></p><p>Personally I'm thinking of just saying that it isn't a hit in any way. Guns are far harder to hit with than melee weapons and only a crit is a solid body hit. Otherwise you got close and scared them, caused them to bang into something dodging/ducking or their luck is flat out just running out. </p><p></p><p>If you roll high enough to hit so that you get a crit, you actually hit the person. If you roll high enough for damage that you flat out hit. If you beat out their threshold (maybe a Spycraft 2.0 only thing) then you hit for a little WP damage, like getting winged or shot in the hand/leg, etc. </p><p></p><p>The second part lets most snipers still make hits kinda.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2577834, member: 33738"] It doesn't matter what exactly the person is doing. It could just be a guy standing at a corner waiting for a light to change, an enemy agent working at a terminal across the room or an evil mastermind washing his favorite pet while whistling to herself. The point is how do you explain that even though you solidly hit a flatfooted character with a gun, it still missed? I'm not trying to get anyone to say they don't like the WP/VP system. I love it. This is the only part of it that I find wonky and see players having problems with. It makes sense with other weapons, but not so much sense with guns. I'm just trying to see if anyone has any good ideas for how to explain it without saying "Look it's a game, deal with it. Your hit misses, but his luck is running out. It doesn't make sense, but it doesn't have to". Personally I'm thinking of just saying that it isn't a hit in any way. Guns are far harder to hit with than melee weapons and only a crit is a solid body hit. Otherwise you got close and scared them, caused them to bang into something dodging/ducking or their luck is flat out just running out. If you roll high enough to hit so that you get a crit, you actually hit the person. If you roll high enough for damage that you flat out hit. If you beat out their threshold (maybe a Spycraft 2.0 only thing) then you hit for a little WP damage, like getting winged or shot in the hand/leg, etc. The second part lets most snipers still make hits kinda. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Give me the complete picture: WP/VP
Top