Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Give me the idea, I build the monster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 4876995" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I can’t actually see see where the request for a necromancer came from but here is one I created a while back.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">The Master</span></strong><span style="font-family: 'Verdana'"> (Human Lich) Level 11 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead) XP 1,200 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +9, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of the Grave</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 1; Any living creature inside aura gains </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">only half benefit from healing effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Necrotic aura</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 3; All living creatures entering or starting </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">their turn inside the aura take 5 necrotic damage </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 228; Bloodied 114; see Indestructable </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10 (if Lich takes Radiant damage regeneration doesn't </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">function on its next turn) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 27; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 26, <strong>Will</strong> 25 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Staff Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +16 vs. AC; 1d8+3 necrotic damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Life Leeching Staff</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +16 vs. AC; 2d8+3 necrotic damage; on hit target loses a healing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">surge and The Master heals 28 HPs </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Necrotic Rays</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks; range 10/20; attack +15 vs. Fortitude; 1d8+5 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is slowed (save ends); if both attacks hit the same </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target then target is Immobilised (save ends) instead </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Cold Hand of Death</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +15 vs. Reflex; 2d8+5 cold damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised and takes 5 ongoing cold damage (save ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Finger of Death</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +15 vs. Will; 2d6+5 necrotic damage; on hit target loses </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a healing surge and is weakened (save ends); on first failed save target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">weakened and dazed (save ends both); on third failed save target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned (save ends); on fourth failed save target is reduced to 0 HPs and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">falls unconscious </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Reanimate </strong>(Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; target destroyed (non minion) undead creature is reanimated </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">at it's Bloodied HPs; creature acts immediately (same initiative as the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">caster) and </span></span><span style="font-family: 'Verdana'"><span style="color: white">starts prone </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Indestructible </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When The Master is reduced to 0 HPs its body and possessions crumble </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">into dust, but it is not destroyed. It reappears (along with its possessions) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">in 1d10 days within 1 square of its phylactery, unless the phylactery is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">also found and destroyed. </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, abyssal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +15, History +15, Insight +14, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+7) <strong>Dex</strong> 16 (+8) <strong>Wis</strong> 18 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Int</strong> 21 (+10) <strong>Cha</strong> 16 (+8) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> Bone Staff, Robe of Night</span></span></p><p></p><p> </p><p><strong>NOTE:</strong> originally the <strong>Reanimate</strong> power brought a creature back at 25HPs but as it is an encounter power I have changed it to Bloodied HPs. An alternative could be to keep it at 25HPs but make it a minor action, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> power, depending on how much reanimation antics you feel is appropriate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4876995, member: 73463"] [FONT=Verdana][COLOR=white]I can’t actually see see where the request for a necromancer came from but here is one I created a while back.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]The Master[/FONT][/B][FONT=Verdana] (Human Lich) Level 11 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead) XP 1,200 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +9, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of the Grave[/FONT][/B][FONT=Verdana] (necrotic) aura 1; Any living creature inside aura gains [/FONT][/COLOR] [COLOR=white][FONT=Verdana]only half benefit from healing effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Necrotic aura[/FONT][/B][FONT=Verdana] (necrotic) aura 3; All living creatures entering or starting [/FONT][/COLOR] [COLOR=white][FONT=Verdana]their turn inside the aura take 5 necrotic damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 228; Bloodied 114; see Indestructable [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10 (if Lich takes Radiant damage regeneration doesn't [/FONT][/COLOR] [COLOR=white][FONT=Verdana]function on its next turn) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 27; [B]Fortitude[/B] 23, [B]Reflex[/B] 26, [B]Will[/B] 25 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Staff Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +16 vs. AC; 1d8+3 necrotic damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Life Leeching Staff[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +16 vs. AC; 2d8+3 necrotic damage; on hit target loses a healing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]surge and The Master heals 28 HPs [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Necrotic Rays[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]2 attacks; range 10/20; attack +15 vs. Fortitude; 1d8+5 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is slowed (save ends); if both attacks hit the same [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target then target is Immobilised (save ends) instead [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Cold Hand of Death[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +15 vs. Reflex; 2d8+5 cold damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised and takes 5 ongoing cold damage (save ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Finger of Death[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +15 vs. Will; 2d6+5 necrotic damage; on hit target loses [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a healing surge and is weakened (save ends); on first failed save target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]weakened and dazed (save ends both); on third failed save target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned (save ends); on fourth failed save target is reduced to 0 HPs and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]falls unconscious [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Reanimate [/B](Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; target destroyed (non minion) undead creature is reanimated [/COLOR][/FONT] [FONT=Verdana][COLOR=white]at it's Bloodied HPs; creature acts immediately (same initiative as the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]caster) and [/COLOR][/FONT][FONT=Verdana][COLOR=white]starts prone [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Indestructible [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When The Master is reduced to 0 HPs its body and possessions crumble [/COLOR][/FONT] [FONT=Verdana][COLOR=white]into dust, but it is not destroyed. It reappears (along with its possessions) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]in 1d10 days within 1 square of its phylactery, unless the phylactery is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]also found and destroyed. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, abyssal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +15, History +15, Insight +14, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+7) [B]Dex[/B] 16 (+8) [B]Wis[/B] 18 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+9) [B]Int[/B] 21 (+10) [B]Cha[/B] 16 (+8) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] Bone Staff, Robe of Night[/FONT][/COLOR] [B]NOTE:[/B] originally the [B]Reanimate[/B] power brought a creature back at 25HPs but as it is an encounter power I have changed it to Bloodied HPs. An alternative could be to keep it at 25HPs but make it a minor action, recharge :5::6: power, depending on how much reanimation antics you feel is appropriate :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Give me the idea, I build the monster
Top